So in another thread, I started musing about some ships which should never, ever exist in standard tournament 200/6 X-Wing. Darth Vader flying a TIE Defender, for example. I'm sorry, that's just too busted. But it's also an image folks remember from the old TIE Fighter game (I never played it) or more recently in the Thrawn backstory.
Or Sabine Wren in a TIE Defender. Cool moment in the show, but in game? Just no.
Shuttle Tydirium is something long yearned for by many, but it seems awkward to put a ship on a stealth mission into a directly combat-oriented game.
There are no doubt other cool things in the world of Star Wars which just shouldn't exist in the game.
But what if there were Quick Builds for these things?
I know some folks have wanted ways to gain access to revised, errata'd cards. FFG has talked about having bundles where the new upgrades in a wave could be bought outside standard expansions, so folks don't need to rebuy lots of ships. So how about they throw in some oddball quick builds, and allow them in special events.
Consider:
- Shuttle Tydirium as a Rebel-aligned quick build. Piloted by Han Solo, it'd have the following upgrades: Chewbacca, Leia Organa, C-3PO, R2-D2, Luke Skywalker gunner (doing nothing but providing a Force charge...), the force talent Sense, and a special title (Shuttle Tydirium: Start of Game: assign a Cloak token to this ship). Make it... 3 threat? Most well-built shuttles in the Empire quick build list are 3-threat. This is perhaps a little extreme, but the point is FUN! more than balance.
- Darth Vader in a TIE Defender. Instinctive Aim, Ion Torpedoes, Tractor Beam, Collision Detector (dude had a bad experience in this trench one time...). Let's say 5 threat, one more than non-force TIE Defenders. But because it's quick build, the most extreme nonsense like Supernatural Reflexes is locked away. It'll still be hugely powerful, but it wouldn't go around ruining the standard game.
- A paired set of TIE pilots for Empire: SS-25 and Ria Talla--that is, Wedge and Sabine at the Imperial Academy in the process of defecting. Same pilot abilities and initiative as the Rebel versions, but flying for Empire. That'd be fun and different to play a bit, but not something I need all the time.
- I don't think I need an Unkar Plutt piloted Millennium Falcon, by why not?
- Let's get that Maarek Stele gunboat on the table ASAP, right!
- Ezra as a gunner on a Lancer with Maul? That's a bit more of a "what if?" or "elseworlds" situation than exactly a moment from the shows, but hey.
The thought of having these in a box with updated errata'd cards and the each wave's new upgrades is perhaps a stretch, but I think there's merit in the idea of using quick builds to represent some of these things, rather than actually allowing them in standard play.
//
So I'll open it up:
What are some other cool moments and combinations in Star Wars (movies, shows, books, games) where a nutty quick build might be a better way to express them than normal constructed play?