Not enough shield tokens?

By Teneyedman, in X-Wing

Sorry if this was covered right away when 2E came out, but I'm only an occasional player and I couldn't find anything by searching.

I got my 2E starter and my Scum conversion kit and now that I've organized all my tokens and everything, I seem to only have four shield tokens. Did I lose a bunch somehow, or is this really all that's provided? It's not even close to enough shields for even the Scum ships I own, much less all the ones covered by the kit. Obviously I can use 1E ones, but this seems like a pretty glaring oversight.

No, they provided very few; you can use 1e ones with some red sharpie/sticky dots until you get enough 2e ones from future kits.

Real pilots don’t need shields.

Thanks for the clarification, thespaceinvader. What a bizarre choice.

especially since there was room on the punch boards.

they are basically a "new" token as far as game play is concerned. That and the "new lock" tokens are pretty skimpy.

some have said once you pick up a few expansions, all is good, but the idea of the conversion kits is you don't need to re-buy anything to play 2.0.

save your bomb and astroids and basically all your old 1.0 tokens till you see what is really needed when building list.

I took an orange sharpie to my 1.0 shield tokens, produces a lighter red over the blue, to update them. I have some curled paw acrylics on order to replace them.

But dont worry they made sure you had plenty of force tokens in all the conversion kits for the what 15 pilots who use force in the whole game?

And most of those force users only hold a single charge.

seriously can you even need more than 6 force tokens in a list?

8 hours ago, robert t said:

<snip>

I took an orange sharpie to my 1.0 shield tokens, produces a lighter red over the blue, to update them. I have some curled paw acrylics on order to replace them.

Can confirm; orange Sharpie turns into a great red for one side. I found red Sharpie looking too brown-ish.

Totally doing that to mine now.

1 hour ago, DakkaDakka12 said:

But dont worry they made sure you had plenty of force tokens in all the conversion kits for the what 15 pilots who use force in the whole game?

And most of those force users only hold a single charge.

seriously can you even need more than 6 force tokens in a list?

Best I could come up with is 7 for imps

TIE Advanced v1 - •Grand Inquisitor - 63
•Grand Inquisitor - Master of the Inquisitorious (58)
Collision Detector (5)

TIE Advanced x1 - •Darth Vader - 85
•Darth Vader - Black Leader (70)
Fire-Control System (3)
Supernatural Reflexes (12)

TIE Advanced v1 - •Seventh Sister - 48
•Seventh Sister - Sadistic Interrogator (48)

Total: 196/200

I also did a thing :D

TIE/sa Bomber - •Major Rhymer - 55
•Major Rhymer - Scimitar Leader (34)
Elusive (3)
Adv. Proton Torpedoes (6)
•Fifth Brother (12)

TIE Advanced v1 - •Grand Inquisitor - 70
•Grand Inquisitor - Master of the Inquisitorious (58)
Supernatural Reflexes (12)

TIE Advanced x1 - •Darth Vader - 73
•Darth Vader - Black Leader (70)
Fire-Control System (3)

Total: 198/200

I don't need them :

TIE/ln Fighter - Academy Pilot - 23
Academy Pilot - (23)

TIE/ln Fighter - Academy Pilot - 23
Academy Pilot - (23)

TIE/ln Fighter - Academy Pilot - 23
Academy Pilot - (23)

TIE/ln Fighter - Academy Pilot - 23
Academy Pilot - (23)

TIE/in Interceptor - Alpha Squadron Pilot - 34
Alpha Squadron Pilot - (34)

TIE/in Interceptor - Alpha Squadron Pilot - 34
Alpha Squadron Pilot - (34)

TIE/in Interceptor - Alpha Squadron Pilot - 34
Alpha Squadron Pilot - (34)

Total: 194/200