Grand Warfare Idea

By MAT8686, in Star Wars: Legion

Hey Legion Community,

I've been mulling over the idea of a Grand Warfare gametype. This would be quite different from the 1600pt lists, and would have some different rules. I have been thinking about how in games like Warhammer, you can have some epic battles. Don't get me wrong, I love how Legion doesn't require $1,000 just to feel like you have a competitive list, and that the game are relatively quick and easy. It's a great thing. However this idea is for bumping it up to the next scale, for some truly hardcore games. I'll put the ideas below and then commentary after.

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Squad Building

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All non-leader/operative units cost half the points, and are purchased on a per-model basis. This gives the following for troops:
Rebel Trooper Type Squads: 5-10 core models, +2 optional upgraded heavy models.

Rebel Specialist Type Squads: 1 - 5 models, +1 optional heavy model.

Rebel Support Type Squads: Up to 2x the number of models on the card.

Rebel Heavy Support Type Squads: Standard 1 model.

Imperial Trooper Type Squads: 10-15 core models, +2 optional upgraded heavy models.

Imperial Specialist Type Squads: 2 - 10 models, +1 optional heavy model.

Imperial Support Type Squads: Up to 2x the number of models on the card.

Imperial Heavy Support Type Squads: Standard 1 model.

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Rule Changes

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Only weapons with Impact can get through armor, critical hits can no longer punch through armor, even if a weapon with Impact is in the attack pool. Critical hits still ignore cover however.

Standby squads can make an attack against two different units that move within standby range.

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Comments

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Giving standby squads the ability to shoot at two different squads makes standby more useful, and also make more thematic sense. The squad is at the ready to fire at what comes in range. It cannot shoot at everything, however it is definitely able to handle two.

The impact change is to make armor more effective and scary, and also encourage usage of other unit types that utilize impact. It makes list-building more interesting, especially for rebels.

The idea behind the squad sizes for imperials being larger, is that they often have more expensive models. Giving them the option to have more units in a squad effectively gives them more health and dice, balancing out activation disadvantage at the start of the game.

This game type is for a little more intense play, and also for a feel of "The rebel base was just found, all hands on deck."

Any thoughts or critiques on this would be great to hear! Or your own thoughts!

I like your ideas, I definitely feel like adding more models per unit would be a more effective way of keeping a lower amount of activations whilst also having a lot more models on the table. Gives you the feel of an epic battle without each round taking forever.

Beefing up armor is a good idea too if units become bigger and are rolling a lot more dice, i.e. higher odds of rolling crits and taking a vehicle out. Would probably promote more use of ion weapons too which aren't really seen even though we have them available.

As for standby, I feel like the game should have started with the ability to attack twice. With only two actions per activation, taking a standby is a pretty big deal so the ability to shoot twice would make it see more use and definitely more deadly. However, I think to balance that out, after your first standby attack, you would have to do a "standby check" and roll a die to see if your unit can be ready to do another standby attack.

I really like that rolling a dice idea. Perhaps a red defense dice you can trigger another attack if you roll shields (not surges though). That would definitely be quite the interesting and fun mechanic.

12 hours ago, MAT8686 said:

I really like that rolling a dice idea. Perhaps a red defense dice you can trigger another attack if you roll shields (not surges though). That would definitely be quite the interesting and fun mechanic.

Definitely, hopefully a mechanic like that comes out as an upgrade in the future. Could be called "enhanced sensors" or something. Especially when a sniper can easily negate a standby by dealing a suppression to the standby unit.