Hey Legion Community,
I've been mulling over the idea of a Grand Warfare gametype. This would be quite different from the 1600pt lists, and would have some different rules. I have been thinking about how in games like Warhammer, you can have some epic battles. Don't get me wrong, I love how Legion doesn't require $1,000 just to feel like you have a competitive list, and that the game are relatively quick and easy. It's a great thing. However this idea is for bumping it up to the next scale, for some truly hardcore games. I'll put the ideas below and then commentary after.
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Squad Building
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All non-leader/operative units cost half the points, and are purchased on a per-model basis. This gives the following for troops:
Rebel Trooper Type Squads: 5-10 core models, +2 optional upgraded heavy models.
Rebel Specialist Type Squads: 1 - 5 models, +1 optional heavy model.
Rebel Support Type Squads: Up to 2x the number of models on the card.
Rebel Heavy Support Type Squads: Standard 1 model.
Imperial Trooper Type Squads: 10-15 core models, +2 optional upgraded heavy models.
Imperial Specialist Type Squads: 2 - 10 models, +1 optional heavy model.
Imperial Support Type Squads: Up to 2x the number of models on the card.
Imperial Heavy Support Type Squads: Standard 1 model.
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Rule Changes
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Only weapons with Impact can get through armor, critical hits can no longer punch through armor, even if a weapon with Impact is in the attack pool. Critical hits still ignore cover however.
Standby squads can make an attack against two different units that move within standby range.
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Comments
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Giving standby squads the ability to shoot at two different squads makes standby more useful, and also make more thematic sense. The squad is at the ready to fire at what comes in range. It cannot shoot at everything, however it is definitely able to handle two.
The impact change is to make armor more effective and scary, and also encourage usage of other unit types that utilize impact. It makes list-building more interesting, especially for rebels.
The idea behind the squad sizes for imperials being larger, is that they often have more expensive models. Giving them the option to have more units in a squad effectively gives them more health and dice, balancing out activation disadvantage at the start of the game.
This game type is for a little more intense play, and also for a feel of "The rebel base was just found, all hands on deck."
Any thoughts or critiques on this would be great to hear! Or your own thoughts!