3 minutes ago, evo454 said:I'm waiting on the book for three reasons:
1. I find the books to be genuinely interesting and fun to read, not to mention the artwork is always beautiful ...
2. I want to get the official Clone and Jedi stats and trees as well as all the adversaries and vehicle stat blocks. Plus the ideas for troupe style play seem interesting and I want to see what FFG has done with it.
3. I love homebrewing, but the first thing I learned with my group when we started playing is that it is far easier to use official rules (when it comes to stats and basic rules, I know plenty of folks homerule some of the stuff) than to have to suddenly decided how I'm going to handle my player wanting a Shaped Explosive when I don't have a stat for it and nothing is close ...
1. I absolutely agree. I'm not arguing and saying the book isn't necessary and that no one should buy it. I'm very excited for it and look forward to getting it for some of the same reasons you stated.
2. Sure, the spec trees are important. The vehicle statistics a little less so, in my opinion, since vehicle stats are all so streamlined and simple anyway. So again, yeah, I'm excited and want to see this stuff.
3. I agree, of course, that using printed rules is easier than homebrewing. This is where part of my confusion comes in, though. What homebrewing, exactly, do you feel is necessary for a Clone Wars game? You can make Jedi and Clones with existing trees (Jedi less perfectly, but plenty well enough to play), and you can similarly mock up the Clone Wars vehicles that we don't have, if necessary (though we already have the stats for many of the important ones). Other than those things, a Clone Wars game is not that thematically different from running a Galactic Civil War / military game. We have mass combat rules and we have tons of GM guidance on running military/war games. My confusion comes from the fact that it seems more than easy and intuitive enough to reskin all of that with Clone Wars content that's readily available.
Basically, I want the book for the statistics of a few things that we do not have yet, but the guts of what makes this era special is easily accessible and applicable to what we already have. I just can't imagine feeling as though you can't run a game without this book as it's certainly not going to go into nearly as much detail or provide nearly as much insight into the era as the show did (or that Wookieepedia can freely provide today). I get delaying a game for the book at this point, but I can't imagine having put off running a Clone Wars game since the game's release simply because you didn't have a Clone Wars splatbook.