I am new to the game and noticed basically all angles seen in most games are 45° rotations of your starting angle, except for incomplete maneuvers.
If your enemy sets up facing board directions or 45° off of that, and you set up in between, e.g. 22° to the straight, that might increase the chances of bullseye. It becomes that line that is awkward to cross or fly along no matter what maneuver is picked.
Can somebody math that?