The local gaming store in my community asked me to GM the beginner box game of L5R to increase interest in both the TTRPG, and the LCG. The core groups of players tends to shy away from pre-gen characters in any game trial, except to use them as a reference for better understanding a new game setting/mechanic; that said, it appears there are quite a few rules changes made to the pre-gens vs. the rules in the core book. Our groups mostly play TTRPGS like D&D, and Pathfinder. The change in theme and language has been very fun for us, though a little daunting, because most of us have little frame of reference outside of a handful of people that have watched Samurai movies/Anime, and one player who attends a Karate class who recognizes some of the basic language (which we are quickly realizing has varying amounts of resonance with Rokugan, or L5R).
The questions they brought to me:
Would members of rival Clans even be willing to work together towards a common goal?
Is this system meant for there to be alot of inner party conflict between the above PCs?
Why does the artwork for the Tattooed monks seem more stylized for Chinese martial arts, is there a supplement that adds more traditional Japanese themed unarmed arts, or is this just a player misconception? We will be the first to admit these themes pull from areas that are largely new cultural territory for us, having played in games mostly based around Western Folklore.
How are beginning Ring, ranks determined if you are given up to 3 rings in 1, or 2 elements, but will only have 1 in void, if the rule is that your ring amount can only be your lowest ring value, plus your void?
For instance: One of our players is enamored with the Kakita dueling school, after reading about how they approach dueling and art. She started the 20 questions with her group and got: +1 Air for (for Crane Clan), +1 Fire (for Kakita Family), +1 Air, and +1 Earth (For Kakita Duelist School), + 1 Fire ( for how her character stands out in her school). Is it possible for her to have these Ring values with only +1 in Water, and Void?
For skill ranks: several of the pre-gen characters have skills that are not listed in their schools, or have two ranks in a skill, like Martial Arts Melee, that you cannot appear to get two ranks in if you follow the character building instructions in the Core book. Are these specifically designed for the beginner adventures, or are there rules we are missing for skills?
For School Starting Techniques/Abilities: The Toagashi monk's "Blood of the Kami" ability seems to be different on the pre-gen, than what is listed in the book. For the pre-gen version do the "Opportunity" added to Kept Dice represent a success, or just a benefit to replace an undesired dice?
Does a Togashi monk start with 1 Kiho, or two? We see a "choose one" instruction listed under "Starting Techniques", but the "Blood of the Kami" description says they select one at "no XP" cost. Since none of the other schools listed make reference to giving their techniques for free is this meant to be an additional Kiho?
For our Kakita character, what kata should she be able to recieve, since "Iaijutsu Cut: Rising Blade:" only works with a "Razor Edged" weapon that she will not have access to until the "Emerald Palace"?
Last is how the games currency/monetary system works: How do players acquire currency/items? Do they always have to entreat their Daimyo/other superior? We have found rules for selling items at half listed value, but outside of that we haven't found much; further, because engaging in trade is considered to be looked down upon, is there some sort of negative effect for the players trying to engage in trade or acquire wealth? We have one player that is determined to climb the social ladder and have a castle, and his own clan...if such a thing is possible. Is wealth necessary to achieve his goal?
Thank you for any help, or clarification you might provide.