Palpatine up

By Jabby, in Star Wars: Legion

9 hours ago, SirCormac said:

So this 2 pip card is really powerful, and I've thought of two more ways to use it:

1. Make an important mini, like Boba or Luke, activate early in a round they don't want to. There are usually turns for these units where they need to expose themselves, but usually do so at the end of the round. This can really mess with a Luke on the turn before he wants to play SOS.

2. Make a low courage hero who can't attack panic or slowed down. So, for example, play this on turn 1 and you can slap 4 suppression on Han (there's no way he'll have an attack as the first unit to activate on turn 1). 4 suppression is enough to panic (although that's unlikely), but just slowing him down or forcing him to do a recover could be huge.

Anyways You slice it, I believe this may be the best 2 pip card in the game. BUT, I actually don't think that's a problem as the other Palp cards aren't too amazing. His 3 pip is thematic but in reality won't be much different than an assault. Also, his 1 pip sounds amazing, but if he has been getting shot at and wounded as he,makes his way to the center of the battlefield (which you really need to do) then his 1 pip won't be nearly as helpful. For comparison, Luke gets a free attack for no damage, and Vader gets a whole activation for 1 damage on an 8 wound platform. Don't get me wrong, if Palp is undamaged in the center of the field, this is going to HURT, but a good opponent won't let that happen. I have no problems with this card. I like it.

Considering he can take esteemed leader, and 4 units of imperial body shields, I think it’s more likely to happen than you might imagine.

Whats going to hurt him? He’d be dead center in a bubble of melee units, and there is enough guardian from that to simply ignore up to 12 damage per attack; aka, all the damage.

7 hours ago, Derrault said:

Considering he can take esteemed leader, and 4 units of imperial body shields, I think it’s more likely to happen than you might imagine.

Whats going to hurt him? He’d be dead center in a bubble of melee units, and there is enough guardian from that to simply ignore up to 12 damage per attack; aka, all the damage.

Crits. You can't guardian away crits.

Edited by SirCormac
1 hour ago, SirCormac said:

Crist. You can't guardian away crits.

Right and it’s a 1/8 chance of a crit happening (for no crit surge) and only 1/24 chance of harming him. So for every 24 shots fired, one harms on average. Palpatine is, by default, the hardest target to bring down.

15 minutes ago, Derrault said:

Right and it’s a 1/8 chance of a crit happening (for no crit surge) and only 1/24 chance of harming him. So for every 24 shots fired, one harms on average. Palpatine is, by default, the hardest target to bring down.

Other than Vader, every hero in the game surges to Crit, as well as some normal units. Remember, you just need 5 blanks on crits, and he's dead.

42 minutes ago, SirCormac said:

Other than Vader, every hero in the game surges to Crit, as well as some normal units. Remember, you just need 5 blanks on crits, and he's dead.

And every other hero has a range of 1-2 or melee. Palpatine’s escort can easily run interference and Palpatine himself would utterly destroy them from range 2 using his 1-pip card. I don’t foresee any other hero as presenting a real threat.

7 hours ago, Derrault said:

And every other hero has a range of 1-2 or melee. Palpatine’s escort can easily run interference and Palpatine himself would utterly destroy them from range 2 using his 1-pip card. I don’t foresee any other hero as presenting a real threat.

Well, if you are worried, he's done well in the Invader league but has hardly taken over. You spend ALOT of point of put him on the board, which makes it harder to score objectives.

33 minutes ago, SirCormac said:

Well, if you are worried, he's done well in the Invader league but has hardly taken over. You spend ALOT of point of put him on the board, which makes it harder to score objectives.

I’d see it as a risky choice for something like long march, and breakthrough for sure, but that’s already sort of an issue for Vader/Snowtroopers.

3 hours ago, Derrault said:

I’d see it as a risky choice for something like long march, and breakthrough for sure, but that’s already sort of an issue for Vader/Snowtroopers.

To some extent, but the lack of steady or relentless cuts a lot further into the emperor's speed- Vader and the Snowies double moving and then attacking go farther than a speed 2 unit moving once and then attacking. That won't work for Palpatine except for his And Now... You Will Die turn.

Quick question, pulling the strings - take it this means you attack for a free action but that in this context it’s not an additional attack? So you can only ever attack once as per the rules?

1 hour ago, Sith Lord Revan said:

Quick question, pulling the strings - take it this means you attack for a free action but that in this context it’s not an additional attack? So you can only ever attack once as per the rules?

No. The prohibition on repeat activations is per activation. Repeat activations (i.e. Vader's Implacable command) or actions outside of a model's activation (such as Pulling the Strings) can allow a unit to perform multiple attack actions in a turn.

Can Palp do multiple pulling the Strings?

No palp cannot.

30 minutes ago, Cleto0 said:

Can Palp do multiple pulling the Strings?

The only action you can ever do more than once is an everyday Move action.

actually can palp force a unit to attack twice a turn? or is a free attack action counted to the one attack each unit can make per turn?

5 hours ago, Taiowaa said:

actually can palp force a unit to attack twice a turn? or is a free attack action counted to the one attack each unit can make per turn?

No. Palp can only Pull the strings once because it is a special action.

5 hours ago, Taiowaa said:

actually can palp force a unit to attack twice a turn? or is a free attack action counted to the one attack each unit can make per turn?

If you are asking if Palp can pull strings more than once in one turn the answer is no. If you are asking if palp can use Pull string to attack with a unit that has already attacked this round the answer is Yes.

If the Royal guard move on their turn and attack, then later in the round Palp Pulls their strings they may take 1 free action, it can be an attack, a move (which is the best since it can trigger charge and you can essentially get a move AND attack out of 1 free action), dodge, aim, etc. This is what makes Palp/Vader Combo at all viable. 3 Vader attacks in the round that you use implacable if you pull Vader's Strings! It is hard to pull of, and not really overall that competitive...but it is hilariously fun.

Edited by weebaer

thanks and yes my question was if pulling the strings can make a unit attack a second time if it already has attacked this turn.

edit: disregard just read the RR for pulling the strings

Edited by Taiowaa