9 hours ago, SirCormac said:So this 2 pip card is really powerful, and I've thought of two more ways to use it:
1. Make an important mini, like Boba or Luke, activate early in a round they don't want to. There are usually turns for these units where they need to expose themselves, but usually do so at the end of the round. This can really mess with a Luke on the turn before he wants to play SOS.
2. Make a low courage hero who can't attack panic or slowed down. So, for example, play this on turn 1 and you can slap 4 suppression on Han (there's no way he'll have an attack as the first unit to activate on turn 1). 4 suppression is enough to panic (although that's unlikely), but just slowing him down or forcing him to do a recover could be huge.
Anyways You slice it, I believe this may be the best 2 pip card in the game. BUT, I actually don't think that's a problem as the other Palp cards aren't too amazing. His 3 pip is thematic but in reality won't be much different than an assault. Also, his 1 pip sounds amazing, but if he has been getting shot at and wounded as he,makes his way to the center of the battlefield (which you really need to do) then his 1 pip won't be nearly as helpful. For comparison, Luke gets a free attack for no damage, and Vader gets a whole activation for 1 damage on an 8 wound platform. Don't get me wrong, if Palp is undamaged in the center of the field, this is going to HURT, but a good opponent won't let that happen. I have no problems with this card. I like it.
Considering he can take esteemed leader, and 4 units of imperial body shields, I think it’s more likely to happen than you might imagine.
Whats going to hurt him? He’d be dead center in a bubble of melee units, and there is enough guardian from that to simply ignore up to 12 damage per attack; aka, all the damage.