I want to use Vics!

By clontroper5, in Star Wars: Armada Fleet Builds

Another List that I am practicing with, This one Features VSD's. I have 2 variants right now, a tarkin version and a JJ version:

heres the Tarkin Version:

Name: Untitled Fleet
Faction: Imperial
Commander: Grand Moff Tarkin

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona

ISD Kuat Refit (112)
• Strategic Adviser (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• External Racks (3)
• Chimaera (4)
• Entrapment Formation! (5)
= 143 Points

Victory I (73)
• Grand Moff Tarkin (38)
• Minister Tua (2)
• Gunnery Team (7)
• Quad Battery Turrets (5)
• External Racks (3)
• Electronic Countermeasures (7)
= 135 Points

Victory I (73)
• Defense Liaison (3)
• Gunnery Team (7)
• Quad Battery Turrets (5)
• External Racks (3)
= 91 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
= 0 Points

Total Points: 394

and here is the JJ Version:

Name: Untitled Fleet
Faction: Imperial
Commander: Moff Jerjerrod

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona

ISD Kuat Refit (112)
• Strategic Adviser (4)
• Boarding Troopers (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
• Avenger (5)
= 140 Points

Victory II (85)
• Moff Jerjerrod (23)
• Skilled First Officer (1)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Leading Shots (4)
= 128 Points

Victory II (85)
• Skilled First Officer (1)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Leading Shots (4)
= 105 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
= 0 Points

Total Points: 398

The basic Idea is to slow Roll and Blast things from long range, the Tarkin one will focus more on Engineering to stay alive while the JJ one will be doing crazy turns to keep the guns in optimal firing positions.

Any thoughts? would you recommend any changes?

Edited by clontroper5

Drop JJ and invest in Mr. K - pure evill will happen :) - I watched your yesterday game. If you have Konstantine as Admiral score should be different ;)

The second list with JJ is much stronger. Vic II's punch way above their weight with Disposable Caps and as you said JJ will keep them pointed in the right direction. The problem I have with both lists is they would get melted by bombers-even a moderate fighter wing will melt you. I don't think I need to tell you the range that boosted comms + Relay + Rhymer has. I would drop one of the capital ships and invest in some fighters. Either drop a Vic and do moderate squad wing or drop the Imperial class, add another flotilla and do a balanced bomber/defense wing with Defenders. Personally I would go with the second option. If they have no/few squads, melt them with bombers and finish them off with the Vics when they try to rush them. If they have a heavy fighter presence tie them up and use the Vics to decimate the fleet.

Edit: Oh and Warlord works great with a list like this.

Edited by LordTesla

Victory snipers (397/400)
==================
Cymoon 1 Refit (112 + 47)
+ Moff Jerjerrod (23)
+ Wulff Yularen (7)
+ Intensify Firepower! (6)
+ XI7 Turbolasers (6)
+ Dual Turbolaser Turrets (5)
Victory II-class Star Destroyer (85 + 19)
+ Gunnery Team (7)
+ Disposable Capacitors (3)
+ Leading Shots (4)
+ Quad Battery Turrets (5)
Victory II-class Star Destroyer (85 + 19)
+ Gunnery Team (7)
+ Disposable Capacitors (3)
+ Leading Shots (4)
+ Quad Battery Turrets (5)
Ciena Ree (17)
Valen Rudor (13)
Targeting Beacons
Contested Outpost
Solar Corona

4 hours ago, Ginkapo said:

Hmm, that thread had some smart people....updated to wave 7:

With isd:
++ Standard (Imperial Navy) [397pts] ++

+ Imperial Star Destroyer +

Imperial Star Destroyer Cymoon 1 Refit [121pts]: Defense Liason, •Intensify Firepower!

+ Victory Star Destroyer +

Victory I-class Star Destroyer [114pts]: Defense Liason, •Grand Moff Tarkin

Victory I-class Star Destroyer [81pts]: Defense Liason, Quad Battery Turrets

Victory I-class Star Destroyer [81pts]: Defense Liason, Quad Battery Turrets

+ Objectives +

Assault Objective: Advanced Gunnery

Defense Objective: Contested Outpost

Navigation Objective: Solar Corona

++ Total: [397pts] ++

Created with BattleScribe (https://battlescribe.net)

4 VSD variant:


++ Standard (Imperial Navy) [394pts] ++

+ Victory Star Destroyer +

Victory I-class Star Destroyer [119pts]: Defense Liason, Quad Battery Turrets, •Grand Moff Tarkin

Victory I-class Star Destroyer [81pts]: Defense Liason, Quad Battery Turrets

Victory I-class Star Destroyer [81pts]: Defense Liason, Quad Battery Turrets

Victory I-class Star Destroyer [81pts]: Defense Liason, Quad Battery Turrets

+ Squadrons +

TIE Fighter [32pts]: 4x TIE Fighter Squadron

+ Objectives +

Assault Objective: Opening Salvo

Defense Objective: Fire Lanes

Navigation Objective: Solar Corona

++ Total: [394pts] ++

Created with BattleScribe (https://battlescribe.net)

How many Vics do you expect to lose vs dedicated 134pt squad lists?

2 hours ago, Deadshane said:

How many Vics do you expect to lose vs dedicated 134pt squad lists?

From my experience 1-2 will die.

This is neccecery id you have to win against Them. I will consider to invest those 6p bid for two ordnance pods and this give you small chance to punish some squadrons.

Also consider change squadron composition for Valen&Ciena Co. They are more annoing than 4 TIE

On 11/19/2018 at 4:19 AM, NairoD said:

From my experience 1-2 will die.

This is neccecery id you have to win against Them. I will consider to invest those 6p bid for two ordnance pods and this give you small chance to punish some squadrons.

Also consider change squadron composition for Valen&Ciena Co. They are more annoing than 4 TIE

Yea Full squads would suck...

White do you guys think of switching the 4 ties for gunnery teams on everything then putting Exrax on 3 of the VICs?

2 hours ago, clontroper5 said:

Yea Full squads would suck...

White do you guys think of switching the 4 ties for gunnery teams on everything then putting Exrax on 3 of the VICs?

far better option but still suck vs squadrons. You ask why? because those 1 blue dice. moderate squadron player will just hide in obstacle and wait till opportunity arrise or will just roll your line formation from one side vic afther vic. My 134 will take one [er round

@clontroper5 Clon - I've been using vics in a bit different way lately, and can say that I have been enjoying how they work. Here's the current iteration of the list I've been tweaking for about a month and half or so. I tried massed vics like where you are going, but in experience they are just too easy to flank and spamming a ton of them usually results in blooming them like a flower and trying to just present a ball of front arcs - which causes a lot of disengages and low MOV games in my experience which are boring and sucky. This fleet however, brings the pain and usually ends up in high mov (one way or the other 😬 ) explosion fests which are great fun.

Pairavics
Author: Brobafett

Faction: Galactic Empire
Points: 390/400

Commander: Darth Vader

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

Victory II-Class Star Destroyer (85 points)
- Warlord ( 8 points)
- Captain Needa ( 2 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Turbolaser Reroute Circuits ( 7 points)
- Heavy Ion Emplacements ( 9 points)
= 121 total ship cost

[ flagship ] Victory II-Class Star Destroyer (85 points)
- Darth Vader ( 36 points)
- Dominator ( 12 points)
- Captain Brunson ( 5 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Quad Battery Turrets ( 5 points)
- Heavy Ion Emplacements ( 9 points)
= 162 total ship cost

Gozanti-class Cruisers (23 points)
- Slicer Tools ( 7 points)
= 30 total ship cost

Gozanti-class Cruisers (23 points)
- Slicer Tools ( 7 points)
= 30 total ship cost

Raider I-Class Corvette (44 points)
- External Racks ( 3 points)
= 47 total ship cost

= 0 total squadron cost

Edited by BrobaFett
On 11/2/2018 at 1:40 AM, clontroper5 said:

and here is the JJ Version:

Name: Untitled Fleet
Faction: Imperial
Commander: Moff Jerjerrod

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona

ISD Kuat Refit (112)
• Strategic Adviser (4)
• Boarding Troopers (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
• Avenger (5)
= 140 Points

Victory II (85)
• Moff Jerjerrod (23)
• Skilled First Officer (1)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Leading Shots (4)
= 128 Points

Victory II (85)
• Skilled First Officer (1)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Leading Shots (4)
= 105 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
= 0 Points

Total Points: 398

The basic Idea is to slow Roll and Blast things from long range, the Tarkin one will focus more on Engineering to stay alive while the JJ one will be doing crazy turns to keep the guns in optimal firing positions.

Any thoughts? would you recommend any changes?

I wouldn't really suggest running boarding troopers on a Kuat. They only have a squadron value of 2. If you want to get the full use out of boarding troopers I would suggest an ISD 1

5 hours ago, Kylemcph240 said:

I wouldn't really suggest running boarding troopers on a Kuat. They only have a squadron value of 2. If you want to get the full use out of boarding troopers I would suggest an ISD 1

They about even out with external racks, as the extra damage = ~the redirected shields. And against MC75s or Interdictors they’re absolutely fantastic. The BTA Kuat is as valid as the 1, just works a little differently. Not entirely sold on APTs though.

Edited by The Jabbawookie
On 11/18/2018 at 6:27 PM, clontroper5 said:

4 VSD variant:


++ Standard (Imperial Navy) [394pts] ++

+ Victory Star Destroyer +

Victory I-class Star Destroyer [119pts]: Defense Liason, Quad Battery Turrets, •Grand Moff Tarkin

Victory I-class Star Destroyer [81pts]: Defense Liason, Quad Battery Turrets

Victory I-class Star Destroyer [81pts]: Defense Liason, Quad Battery Turrets

Victory I-class Star Destroyer [81pts]: Defense Liason, Quad Battery Turrets

+ Squadrons +

TIE Fighter [32pts]: 4x TIE Fighter Squadron

+ Objectives +

Assault Objective: Opening Salvo

Defense Objective: Fire Lanes

Navigation Objective: Solar Corona

++ Total: [394pts] ++

Created with BattleScribe (https://battlescribe.net)

a few changes and looks like a counter to an SSD fleet. 😅