Another List that I am practicing with, This one Features VSD's. I have 2 variants right now, a tarkin version and a JJ version:
heres the Tarkin Version:
Name: Untitled Fleet
Faction: Imperial
Commander: Grand Moff Tarkin
Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona
ISD Kuat Refit (112)
• Strategic Adviser (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• External Racks (3)
• Chimaera (4)
• Entrapment Formation! (5)
= 143 Points
Victory I (73)
• Grand Moff Tarkin (38)
• Minister Tua (2)
• Gunnery Team (7)
• Quad Battery Turrets (5)
• External Racks (3)
• Electronic Countermeasures (7)
= 135 Points
Victory I (73)
• Defense Liaison (3)
• Gunnery Team (7)
• Quad Battery Turrets (5)
• External Racks (3)
= 91 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Squadrons:
= 0 Points
Total Points: 394
and here is the JJ Version:
Name: Untitled Fleet
Faction: Imperial
Commander: Moff Jerjerrod
Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona
ISD Kuat Refit (112)
• Strategic Adviser (4)
• Boarding Troopers (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Proton Torpedoes (5)
• Avenger (5)
= 140 Points
Victory II (85)
• Moff Jerjerrod (23)
• Skilled First Officer (1)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Leading Shots (4)
= 128 Points
Victory II (85)
• Skilled First Officer (1)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Leading Shots (4)
= 105 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Squadrons:
= 0 Points
Total Points: 398
The basic Idea is to slow Roll and Blast things from long range, the Tarkin one will focus more on Engineering to stay alive while the JJ one will be doing crazy turns to keep the guns in optimal firing positions.
Any thoughts? would you recommend any changes?
Edited by clontroper5