It’s fast. Allow it to advance slam.
Also, needs better missles. (The game that is)
It’s fast. Allow it to advance slam.
Also, needs better missles. (The game that is)
Happy Friday!
As many have mentioned already, the addition of higher initiative pilots would be nice. I very much doubt we’ll see an i6 on the chassis, but the likes of Hera and a reworked Tycho would be awesome. Of the two, I would go with Hera because her ability on an A-Wing would be sick.
It’s probably too late for this, but giving it a version of the swivel mounts to allow firing behind it like the RZ-2 could be interesting.
Double Talent slots is workable, though should be carefully examined before implementation. This goes hand in hand with the return of something like Snap Shot.
I wouldn’t mind giving it a second missile slot so it could take Barrage Rockets. Heck, I would have been thrilled to put the old Unguided Rockets on my A-Wings back in 1.0. Barrage would give them a nice offensive boost and gel with the likes of Jake.
I do want to add this: if/when they make Tycho, I hope he has a different pilot ability.
Actions while stressed is good. However, Resistance RZ-2 A-Wings can presumably equip Primed Thrusters (it comes in expansion, but it might be a Fang/Afterburners thing), which kinda almost sorta not quite turns any A-Wing into Tycho. So I'd hope Tycho has something unique and new. Considering that the A-Wing can't double-token anymore, I just don't know if it'd be great.
Maybe Tycho should get Wired? Reroll Eye results while stressed? Equip Juke and start Evade/Boosting everywhere?
I think those hoping for Hera might be on point. She was Phoenix Leader, and we do have Phoenix squadron ships. Also, she would basically fulfill the "new ability for Tycho" that @theBitterFig mentions. Plus, it would be really cool at I5.
26 minutes ago, SabineKey said:Double Talent slots is workable, though should be carefully examined before implementation. This goes hand in hand with the return of something like Snap Shot.
I honestly don't expect Snap Shot to make a return, at least not in that form. But that said, I don't think there are any two-talent combinations currently in the game that are particularly nasty. The most annoying might be Juke with another offensive talent, like Outmaneuver, Crack Shot, or Predator.
10 minutes ago, GreenDragoon said:I think those hoping for Hera might be on point. She was Phoenix Leader, and we do have Phoenix squadron ships. Also, she would basically fulfill the "new ability for Tycho" that @theBitterFig mentions. Plus, it would be really cool at I5.
I don’t see two I5 pilots as being unreasonable. Spreading the love between EU/ROTJ pilots and Hera/Rebels would be classy. They should bring in Hera and Tycho, then some mid Initiative support pilot from Phoenix Squadron. (Did any of them survive?)
30 minutes ago, theBitterFig said:However, Resistance RZ-2 A-Wings can presumably equip Primed Thrusters (it comes in expansion, but it might be a Fang/Afterburners thing), which kinda almost sorta not quite turns any A-Wing into Tycho .
RZ-1 A-Wings have a tech slot? News to me...
Literally just make it cheaper
Sabine is 38 points; intimidation Arvel should NOT, in any fair world, be more expensive
Also, some missiles could use a price knockdown...well anything that isn't barrage rockets
Edited by ficklegreendiceJust now, ficklegreendice said:Literally just make it cheaper
Sabine is 38 points; intimidation Arvel should NOT, in any fair world, be more expensive
Hehehe I would certainly take a cheaper Intimidation Arvel. Been getting into him and been enjoying the heck out of it.
22 minutes ago, Phelan Boots said:I don’t see two I5 pilots as being unreasonable. Spreading the love between EU/ROTJ pilots and Hera/Rebels would be classy. They should bring in Hera and Tycho, then some mid Initiative support pilot from Phoenix Squadron. (Did any of them survive?)
This guy did.
Even with a lower Init like 4 to represent that he was a novice pilot at the time, he'd be wicked sweet in an A-Wing. Wedge's pilot ability would add some actual punching power on one of these.
Sabine also flew an A-Wing, and her pilot ability would be wicked good in an A-Wing. She could barrel roll into a red boost into a one of those glorious Blues, then her choice of token.
While not Phoenix Squadron, Shara Bey would be good to have, but her ARC ability would be even worse on an A-Wing than it is on an ARC. Personally, I'd probably change it, but it could be interesting to see if it'd work out. Grab locks while out of arc, for missile-like Primary weapon attacks. She'd also combo well with Jake. Hrm. Maybe as-is Shara Bey is worth keeping.
Edited by theBitterFig2 minutes ago, theBitterFig said:This guy did.
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Even with a lower Init like 4 to represent that he was a novice pilot at the time, he'd be wicked sweet in an A-Wing. Wedge's pilot ability would add some actual punching power on one of these.
Sabine also flew an A-Wing, and her pilot ability would be wicked good in an A-Wing. She could barrel roll into a red boost into a one of those glorious Blues, then her choice of token.
While not Phoenix Squadron, Shara Bey would be good to have, but her ARC ability would be even worse on an A-Wing than it is on an ARC. Personally, I'd probably change it, but it could be interesting to see if it'd work out. Grab locks while out of arc, for missile-like Primary weapon attacks. She'd also combo well with Jake. Hrm. Maybe as-is Shara Bey is worth keeping.
I can pretty much guarantee we’ll get Shara Bey as one of the new A-Wing pilots. I doubt she will get a new ability, but like you pointed out, it still has some possibilities on an A-Wing frame.
I would love Sabine on this platform, though doubt she’ll make the cut.
Don't think a Shara A would add much unless, like the ship as a whole, she came cheap
Then it'd be REALLY interesting. You can ignore her for like a turn (while she locks) before she's fully modded and in your face
Still gotta be cheaper than Sabine, though
I'd honestly consider knocking everyone down 4 points. The bandit is 23 for the same damage output and relatively similar defense (worthless *** green dice) as the 30 point vader-fodder squaddie
So Arvel is 32, 35 with intimidation
And Jake is 36
If put Shara at around 34, myself, because her ability is difficult to trigger
Edited by ficklegreendiceHaven't looked at any other comments, but the A-Wing could be fixed bigly if they:
- Give it a second missile slot
- Make Hera Syndulla and possibly an IV 6, as pilots in the stand-alone expansion
- Give it a second EPT slot just so it can take outmaneuver and elusive
Basically, make dumping a bunch of points onto a high initiative pilot an actual option in 2.0 like it was in 1.0. People will still be able to use it as a cheap blocker, but now all of the people who liked Jake and Tycho in 1.0 will be able to have a comparable ship to fly in rebels. I really miss flying a high PS Ace A wing, so these changes would make me very happy.
15 hours ago, stuffedskullcat said:I keep seeing the suggestion to re-introduce them with two EPT slots; it's worth trying. More pilots would be nice, too...
This. ^
Two EPT slots would make it shine.
And there are lots of new canon pilots for the A-wing.
Shara would combo with Jake, so there's that.
6 minutes ago, Odanan said:This. ^
Two EPT slots would make it shine.And there are lots of new canon pilots for the A-wing.
How so?
Talents aren't particularly overpowering like they were in first Ed
Two missile slots with barrage would do a whole lot more to up their power, though I'm they'd still need coat reductions because Sabine remains cheaper with her 3 die primary
Edited by ficklegreendice
1 hour ago, SabineKey said:It’s probably too late for this, but giving it a version of the swivel mounts to allow firing behind it like the RZ-2 could be interesting.
But... that’s part of what makes it an RZ-2?
Is that Wedge from Rebels?? I haven’t gotten that far in but I’d gladly take him on an A-wing, even with initiative reduction.
New pilots for sure, though I don't mind the pilots they have now. I want to see Hera, Tycho, and Shara at the minimum - probably all In5 pilots.
Phoenix Sqdrn should go down a couple points, especially if they introduce any new highI pilots.
Anytime you get too "namey" or "ace-y" on a ship, the generics become that much more irrelevant unless they have an efficiency niche.
1 hour ago, ficklegreendice said:How so?
Talents aren't particularly overpowering like they were in first Ed
Two missile slots with barrage would do a whole lot more to up their power, though I'm they'd still need coat reductions because Sabine remains cheaper with her 3 die primary
I know two missile slots would make it a beast, but that's not very thematic. A-Wing was never known as a missile platform - it should find it's own niche as the fast (and cheap) interceptor it is.
And yes, a slight point reduction would be good.
Edited by Odanan3 dice primary attack.
A-wings do need something... but I have been flying Jake to great effect in 2.0 and having a blast!
My suggestions
- second talent slot
- point reduction on prockets, or a second charge (or both)
- a talent A-wings can utilize properly.
- free evade action after boost or roll
3 things I've noticed:
Crackshot A-wings in swarm are pretty fun and still a dangerous list if flown well
Jake is bananas fun to fly and can bully people if your good at it (I've solod' a couple of Boba Fetts, a Dengar, and a 4Lom with Jake)
Jake and Ap5 is a "I'm going to put you anywhere" kinda combo.
oh, and I agree with others on the thematic pilot adds:
Hera - would just be unhinged!
Sabine - so much yes!
Wedge - dreamy
Shera Bey.... meh
Edited by Wiredin
32 minutes ago, Odanan said:I know two missile slots would make it a beast, but that's not very thematic. A-Wing was never known as a missile platform - it should find it's own niche as the fast (and cheap) interceptor it is.
And yeas, a slight point reduction would be good.
Thank you! I was just about to add that I am staunchly AGAINST adding a missile or mod slot. The idea is that they are compact craft and there's really not room for extra stuff.
I wouldn't be opposed to a slight points reduction. I know it's not a within faction comparison, but you pay 34 points for either Alpha Sq. Pilots or Planetary Sentinels, i.e. for just 4 more points you pick up an extra attack die, but lose either a health point or a defense die. I thought attack dice were valued higher than 4 points. Heck just switching the cost of the A-wing and the cost of the TIE bomber would be a great place to start: 28 points for Phoenix Sq. Pilot and 30 points for Scimitar Sq. Pilot seems fair.
The single most significant fix that can be done easily is to drop the cost of concussion missiles to 3 or 4 points. Concussions would give the A-Wing a respectable offense in a manner that is not simply a mirror of an interceptor.
3 minutes ago, Parakitor said:Thank you! I was just about to add that I am staunchly AGAINST adding a missile or mod slot. The idea is that they are compact craft and there's really not room for extra stuff.
I wouldn't be opposed to a slight points reduction. I know it's not a within faction comparison, but you pay 34 points for either Alpha Sq. Pilots or Planetary Sentinels, i.e. for just 4 more points you pick up an extra attack die, but lose either a health point or a defense die. I thought attack dice were valued higher than 4 points. Heck just switching the cost of the A-wing and the cost of the TIE bomber would be a great place to start: 28 points for Phoenix Sq. Pilot and 30 points for Scimitar Sq. Pilot seems fair.
Need to factor in the Scyk in your estmations. 28 pt bare A-Wing > Cartel Spacer by a long shot.