I'm not much of a Rebel player but I've had considerable success lately with a Mon Mothma list in tournaments (including a Storm Championship win!) but I'd like to branch out and try other Rebel admirals. Ackbar is top of the list. Plan A was to go with a H1MC80 and 2 or 3 CR90s but that doesn't leave room for many squadrons and more concerning is the popularity of Early Warning Systems and how it can shut down Ackbar-ing with CR90s. So, I came up with this idea:
Ackbar + Squadrons
Faction: Rebel Alliance
Points: 397/400
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery
Defense Objective: Planetary Ion Cannon
Navigation Objective: Dangerous Territory
CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 53 total ship cost
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost
[ flagship ] Assault Frigate Mark II B (72 points)
- Admiral Ackbar ( 38 points)
- Major Derlin ( 7 points)
- Caitken and Shollan ( 6 points)
- Boosted Comms ( 4 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
= 140 total ship cost
GR-75 Combat Retrofits (24 points)
- Bright Hope ( 2 points)
- Boosted Comms ( 4 points)
- Bomber Command Center ( 8 points)
= 38 total ship cost
1 Jan Ors ( 19 points)
1 Biggs Darklighter ( 19 points)
1 Luke Skywalker ( 20 points)
1 Gold Squadron ( 12 points)
1 Y-Wing Squadron ( 10 points)
1 Norra Wexley ( 17 points)
2 X-Wing Squadrons ( 26 points)
= 123 total squadron cost
Pretty basic Objective list. Nobody seams to ever want to play Planetary Ion Cannon so that means a greater chance of playing Advanced Gunnery which is useful for the AFMkII. The AFMkII is set up to be survivable. I know people go go crazy over Early Warning Systems but that only shuts down 1 die. I've personally one-shot killed two AFMkIIs in the same turn with the front arc of a Gunnery Team ISD, so I'd rather keep my flagship from being popped by a single volley. EWS does give good defense vs fighters, but if the flagship is under attack by fighters, that means my squadron ball is gone.
It's a lot of squadrons, but the CR90s can help give a boost to get more into the fight if needed. I am seeing a lot more squadron-less lists, but that's not a given. So this is designed to be a tar pit if I come up against anything like a dedicated Heavy Squadron Anti-Squadron build or alternatively bomb the snot out of anything if unopposed.