I'm contemplating having an affair...

By That Blasted Samophlange, in X-Wing Off-Topic

Just now, That Blasted Samophlange said:

There is the problem.. I didn't take offense, I asked for clarity because I had no idea what you were trying to say. There was no context. The words you wrote were “We thought it was worse” coupled with a picture of attack wing. It came across, to me, as conpletelty random and unrelated.

As noted, I wasn't defending the game, only asking you to explain what you wrote. Until this point, the only one being snarky was you defending your “precious” attempt at humour.

But now that I do understand what you were trying to do, lets just move on.

If you didn't take offense why are you still trying to explain yourself? The context was the whole topic of this thread.

He’s not trying to explain himself. He’s trying to get you to explain yourself because your post made no sense, and I agree with him.

So this thread changed from a Battlestar Galactica thread into a thread all about justifying and explaining a joke.

I'm still interested in seeing how it resolves.... as long as we all agree that we can resume talks about BSG once it is finally available over here. (I believe Ares is sending me a review copy so hopefully I'll be able to contribute a bit more to the discussion eventually).

So for now - lets discuss the joke some more! I was a bit perplexed. Which was worse? Attack Wing? or that particular starter set? Or BSG? Which did you THINK was worse? Which turned out to be the less bad and which was the more bad?

Was at BGGCON this weekend and saw the miniatures in person. Decided I had to have a copy after that. Haven't had a chance to go through the rules and all yet but I'm hopeful that it's solid. The stuff like kinetic energy causing drifting is both enticingly cool and also something I'm somewhat unsure of wanting to deal with. We'll see. At the very least, I can't be upset at owning the minis.

Played a few games with basic rules. There’s a few things I like better than X-Wing, but that card maneuver system is extremely inexact.

I love the hit/damage system. Being unable to see the actual damage on your opponents ship is very cool, but I can see why you wouldn’t want this system in a competitive tourney setting.

Has anyone played with the full rules yet? There’s a lot going on there!

On 12/17/2018 at 9:00 AM, TasteTheRainbow said:

Played a few games with basic rules. There’s a few things I like better than X-Wing, but that card maneuver system is extremely inexact.

I love the hit/damage system. Being unable to see the actual damage on your opponents ship is very cool, but I can see why you wouldn’t want this system in a competitive tourney setting.

Has anyone played with the full rules yet? There’s a lot going on there!

I haven't got an actual game in yet, but have done several battles where I control both sides to learn the rules.

As to the nature of the card system, I agree, and I think it becomes a bit better on different surfaces. I can't see a better way to do the manoeuvres though. There are so many options, for movement, that the limited space of an x-wing dial wouldn't work.

the damage system is interesting. I'm working on a control panel upgrade that will house any talent/flaw/ship cards, and reduces any “fudging” of damage.

All in all, I think I'm actually going to enjoy this game more than x-wing. Partly because it doesn't have the competetive focus that x-wing does.

Now, I'm not saying that x-wing is bad, but, I can't keep up competetively - I can't afford to buy what I need, even with playing one faction.

To be perfectly honest, the most fun I ever had playing x-wing was running Heroes of the Aturi Cluster, and I think a similar campaign would be phenomenal in Battlestar Galactica Starship Battles. I have worked out a basic AI for cylons so far (closer to the quickstart rules for ease, but with some of the complete rules) but have to word it coherently for playtesting.

Edited by That Blasted Samophlange

did you figure out kinetic energy yet? I think I have it, but there’s no clean overview.

Play one or two cards. If two then one must be change direction or overboost or bluff.

Add together the total of all the little blue numbers. Change the kinetic energy to match as soon as you reveal your first movement card.

is that right? So I can choose to not move in the first movement phase with a bluff card(or no card) even if I’m at 6 kinetic energy? Doesn’t seem right, but I think that’s the deal.

3 minutes ago, TasteTheRainbow said:

did you figure out kinetic energy yet? I think I have it, but there’s no clean overview.

Play one or two cards. If two then one must be change direction or overboost or bluff.

Add together the total of all the little blue numbers. Change the kinetic energy to match as soon as you reveal your first movement card.

is that right? So I can choose to not move in the first movement phase with a bluff card(or no card) even if I’m at 6 kinetic energy? Doesn’t seem right, but I think that’s the deal.

I think I mostly have it down.

You seem to be mostly right, but I believe unless you have done a stop manoeuvre, you will always be moving in the first movement phase. The bluff card is if you are not doing an overboost, to make the other players THINK you are.

Another thing to consider is your ships acceleration and chosen speed. As that might require you to play an overboost anyway. While an undamaged viper can always do a high speed manoeuvre, if at 6 kinetic energy, you can't choose slower speeds without an overboost.

I admit I could be wrong, as I am not sure if you can play the change direction in the second phase, after you have done a forward and rotated, but as of right now, you will always be moving (unless doing a stop) during the first phase. The bluff card is not a manoeuvre, but a place holder.

I will say this, that while fiddly, the movement system is quite good. Once you do get it down, it will be helluva good time spinning around to fire at a tailing toaster.. Anakin was right, spinning IS a good trick.. one you just can't do in Star Wars.

so each movement is an opportunity to play up to two cards? So you plan 2-4 cards at once?

12 minutes ago, TasteTheRainbow said:

so each movement is an opportunity to play up to two cards? So you plan 2-4 cards at once?

No.

During planning, you choose one or two, if latter one must be overboost. During the first movement phase you either play your overboost or chosen manoeuvre. Also, if Adjusting elevation, you cannot play an overboost.

The bluff card is not really a manoeuvre card, just a feint designed to make the opponent think you are doing an overboost.

The movement is broken up, to simulate firing a shot at a passing target, then continuing your movement. An oppotunity fire as it were. So when you choose the bluff, and it comes to the movement, you treat the bluff card as if it doesn't exist. Is that any more clear? Sometimes I have trouble communicating my intent.

So you would just not move during the second movement phase then. I guess that makes it a little less dodgy as far as “stopping” to fire a shot while at high kinetic energy.

Edited by TasteTheRainbow