I'm contemplating having an affair...

By That Blasted Samophlange, in X-Wing Off-Topic

..by cheating on x-wing with the new Battlestar Galactica miniatures game.. a focus on narrative play (and customized pilots), simplified 3d mechanics along with inertial drift.. it’s kind of hot. I mean it's no The Last Starfighter, but Battlestar Galactica starship battles has been flirting with me..

Edited by That Blasted Samophlange

Have a Menage-a-SciFi and combine the games together for the ULTIMATE trench run?

Me too! Even if that 3D/inertia system is a bit clunky I really want to see the attempt. And those minis are worth the price.

I'd like to try it out but I don't think I'll be drawn to play it much. It seems like there's a lot less potential for expansions and most of them will feel pretty samey after a few releases. I'll admit I don't know much about stuff coming from video games or what have you, so there might more cool stuff there.

At the very least, there's the potential to release the Heavy Raider and the Raptor in a separate release and then maybe some stuff from the older series. I'm less familiar with all the lore but at a glance I don't recall there being all that much.

Hopefully it will be a fun standalone experience as well.

49 minutes ago, CaptainIxidor said:

I'd like to try it out but I don't think I'll be drawn to play it much. It seems like there's a lot less potential for expansions and most of them will feel pretty samey after a few releases. I'll admit I don't know much about stuff coming from video games or what have you, so there might more cool stuff there.

At the very least, there's the potential to release the Heavy Raider and the Raptor in a separate release and then maybe some stuff from the older series. I'm less familiar with all the lore but at a glance I don't recall there being all that much.

Hopefully it will be a fun standalone experience as well.

They have shown off three heavy raiders, each with different paint schemes, and Raptors have the basic recon and variants that have lots if additional guns attached.

I agree that there are fewer ships, though with the rights to make ships from the reimagined series (and video games like Deadlock) as well as the original and quite possible if the new remake movie happens there are a fair number of ships.

The show had the mk II viper, the Mk VII viper and Raptors The cylons have raiders and heavy raiders, though the cylon ace Scar is getting his own release. The original series only had two fighters really, the viper and the raider.

Ares games has stated they are working on scaled down capital ships as well.

The thing that I find most interesting with the BSG game is the custom pilots. The release model will be different than x-wing.

The core game (for BSG) is also complete unlike x-wing which requires extra purchases. I think BSG will have a more campaign driven game style as opposed to x-wings versus mode - the 200/6 as it were.

Despite the complexities of the inertial movement and vertical variances, I think the game will be much more “newbie” friendly. You basically seem to grab the ship you want and play - no real meta defining ships or pilots, or elaborate list building. Also, the game is scalable with more players. Everyone can play one fighter/ship and you can concievabley have 100 player matches, everyone flying their own fighter, rather than a squad.

There is an advantage to fewer ships. While the larger bsg ships will be more expensive, there will be fewer purchases, and thus, you can have a complete game.

Truly for me, the narrative style and custom pilots is what I look forward to more than anything. A different play style that only Heroes of the Aturi cluster scratches.

1 minute ago, That Blasted Samophlange said:

The cylons have raiders and heavy raiders, though the cylon ace Scar is getting his own release.

Ares games has stated they are working on scaled down capital ships as well.

You make solid points in favor of giving it a try but I particular like thinking about Scar and the capital ships. It doesn't seem like they'd be able to do a full Basestar or Battlestar, though, right?

Just now, CaptainIxidor said:

You make solid points in favor of giving it a try but I particular like thinking about Scar and the capital ships. It doesn't seem like they'd be able to do a full Basestar or Battlestar, though, right?

They ARE making them supposedly, but they will not be in scale - about 12 inches long.

5 hours ago, That Blasted Samophlange said:

custom pilots 

? Elaborate please. :)

When is it due to be released?

Really wish it was closer to x-wing scale so I could cross play them.

20 minutes ago, Hiemfire said:

? Elaborate please. :)

The basic idea is all pilots have a number of positive traits. Most of these traits have a number of charges/uses, while others are unlimited. They might let you treat your kinetic speed as one higher, give an attack bonus, etc. There are also flaws - negative traits that, I think, the opponent can activate a number of times to penalize you.

There seems to be about 30 at most, that you can mix and match. It seems each expansion may add some.

There are also skill levels (Nugget, Rookie, Average, Expert, Ace) that give penalties or bonusus on attacks and limit some movements you might perform, as well as determining how many talents and flaws you can take.

So, by mixing and matching these talents and flaws you create a custom character or pilot. The closest analog I can think of is how you make characters/pilots in Heroes of the Aturi Cluster (original flavour)

Edited by That Blasted Samophlange
4 minutes ago, Forgottenlore said:

When is it due to be released?

Really wish it was closer to x-wing scale so I could cross play them.

Seems to be some time in November is likely.

24 minutes ago, That Blasted Samophlange said:

The basic idea is all pilots have a number of positive traits. Most of these traits have a number of charges/uses, while others are unlimited. They might let you treat your kinetic speed as one higher, give an attack bonus, etc. There are also flaws - negative traits that, I think, the opponent can activate a number of times to penalize you.

There seems to be about 30 at most, that you can mix and match. It seems each expansion may add some.

There are also skill levels (Nugget, Rookie, Average, Expert, Ace) that give penalties or bonusus on attacks and limit some movements you might perform, as well as determining how many talents and flaws you can take.

So, by mixing and matching these talents and flaws you create a custom character or pilot. The closest analog I can think of is how you make characters/pilots in Heroes of the Aturi Cluster (original flavour)

That sounds like it is just begging to be massively imbalanced and broken.

25 minutes ago, That Blasted Samophlange said:

The basic idea is all pilots have a number of positive traits. Most of these traits have a number of charges/uses, while others are unlimited. They might let you treat your kinetic speed as one higher, give an attack bonus, etc. There are also flaws - negative traits that, I think, the opponent can activate a number of times to penalize you.

There seems to be about 30 at most, that you can mix and match. It seems each expansion may add some.

There are also skill levels (Nugget, Rookie, Average, Expert, Ace) that give penalties or bonusus on attacks and limit some movements you might perform, as well as determining how many talents and flaws you can take.

So, by mixing and matching these talents and flaws you create a custom character or pilot. The closest analog I can think of is how you make characters/pilots in Heroes of the Aturi Cluster (original flavour)

So you're not stuck with taking either predefined characters from the BSG universe or some undefined "generic". Nice. It'd be nice if that was part of X-Wing and not glued to the 2 OT factions (as in HotAC).

3 minutes ago, Forgottenlore said:

That sounds like it is just begging to be massively imbalanced and broken.

No different than most other game systems.

15 hours ago, Hiemfire said:

So you're not stuck with taking either predefined characters from the BSG universe or some undefined "generic". Nice. It'd be nice if that was part of X-Wing and not glued to the 2 OT factions (as in HotAC).

Not really. You either take a named character card, no character card at all and considered “average” and have no talents, flaws or attack bonus, or you choose the rank token and you and your opponent agree on a number of talents to use, and you can take 1 more for each flaw you have.

Flaws are activated by your opponent rolling two dice (d6’s), as each flaw has an activation value, If you roll equal or higher than this value, the flaw activates.

37 minutes ago, That Blasted Samophlange said:

Not really. You either take a named character card, no character card at all and considered “average” and have no talents, flaws or attack bonus, or you choose the rank token and you and your opponent agree on a number of talents to use, and you can take 1 more for each flaw you have.

Flaws are activated by your opponent rolling two dice (d6’s), as each flaw has an activation value, If you roll equal or higher than this value, the flaw activates.

Hmm. Does add a layer of complexity. Interesting.

Do named characters also have talents and flaws built-in?

2 hours ago, CaptainIxidor said:

Do named characters also have talents and flaws built-in?

Yes, their character card - I think os just Apollo in the core set, and folks at Essen Spiel got a Starbuck one, have pre-determined talents and flaws. While these are no different from what a generic pilot could take, there are 31 talents and 3 flaws in the core set, so a fair bit of variation. The talents also have different types: Firing , maneuvering, Activity, Other. So it seems you could make a hard to hit pilot, or a crack shot. Some talents have a rank requirement, so you might have to be an expert or Ace to use them, etc.

For scenario based play, it seems VERY cool.

We thought it was worse.

STAW_NewComponents.jpg

13 hours ago, Marinealver said:

We thought it was worse.

STAW_NewComponents.jpg

What did you think is worse? Are you saying you played the BSG game and you think it is worse than attack wing? I'm a little confused..

5 hours ago, That Blasted Samophlange said:

What did you think is worse? Are you saying you played the BSG game and you think it is worse than attack wing? I'm a little confused..

You missed the joke, Ever heard of the phrase 50f5e01c7b4e5_58244n.jpg

29 minutes ago, Marinealver said:

You missed the joke, Ever heard of the phrase 50f5e01c7b4e5_58244n.jpg

I have, but you didn't use that phrase. You didn't provide any context.

See generally what makes a joke is usually a specific and well defined narrative. What you posted did not seem to be either to me.

You were very vague, and I read it as you were commenting that the Battlestar Galactica Starship Battles game is worse than Star Trek Attack Wing. Being concise and posting with clarity would have aided the attenpt at humour.

1 hour ago, That Blasted Samophlange said:

I have, but you didn't use that phrase. You didn't provide any context.

See generally what makes a joke is usually a specific and well defined narrative. What you posted did not seem to be either to me.

You were very vague, and I read it as you were commenting that the Battlestar Galactica Starship Battles game is worse than Star Trek Attack Wing. Being concise and posting with clarity would have aided the attenpt at humour.

The context was a joke. We thought it was worse then showing what worse would have been. But you took offense and started defending your precious Battlestar Galatica as if it was under attack which wasn't even the target of the joke.

There, you made me explain the joke thoroughly which pretty much kills it.

14 minutes ago, Marinealver said:

The context was a joke. We thought it was worse then showing what worse would have been. But you took offense and started defending your precious Battlestar Galatica as if it was under attack which wasn't even the target of the joke.

There, you made me explain the joke thoroughly which pretty much kills it.

I think it was pretty much D.O.A.....

18 minutes ago, Marinealver said:

The context was a joke. We thought it was worse then showing what worse would have been. But you took offense and started defending your precious Battlestar Galatica as if it was under attack which wasn't even the target of the joke.

There, you made me explain the joke thoroughly which pretty much kills it.

There is the problem.. I didn't take offense, I asked for clarity because I had no idea what you were trying to say. There was no context. The words you wrote were “We thought it was worse” coupled with a picture of attack wing. It came across, to me, as conpletelty random and unrelated.

As noted, I wasn't defending the game, only asking you to explain what you wrote. Until this point, the only one being snarky was you defending your “precious” attempt at humour.

But now that I do understand what you were trying to do, lets just move on.