Hi all! This thread is about a project I recently started thanks to @Bitterman who provided an awesome tool to create cards and hero sheets. I'm creating a Mass Effect campaign which has a different format than classic campaign.
The ME campaign has only 1 hero: Commander John or Jane Shepard. This will be the rebel player (Alliance) with 2 activation tokens. The imperial player (Reaper and Cerberus) works in a very similar way to classic campaign. Commander Shepard will start the campaign with 2 allies and will meet more allies during the course of the campaign. These allies are all the well-known characters from the Normandy crew. At campaign setup Shepard will choose its class amongst 6 available (Adept, Infiltrator, Soldier, Sentinel, Engineer, Vanguard). This will allow him or her to choose between 8 unique class cards recalling the powers available in ME saga.
I will also add new mechanics like "multiple exhaust" to simulate cooldowns, primer and detonators (from ME Andromeda), etc. I wish to get to a point where players keep experimenting and trying to build sustainable combos and detonation chains. To promote experiments I may allow respec-ing the hero like you do in ME eventually at a cost.
This post is for collecting ideas and opinions, to share prototypes and understand if I overlooked or underestimated something. You can tell me if current wording is incorrect or misleading or if you believe mechanic is unbalanced or broken. To get this new mechanics done, I'll provide additions to current RRG. On this regard new rules are marked in blue into the following google doc, so feel free to leave comments into the doc: https://docs.google.com/document/d/1BvsKntOC-XgMlHfnu_y17wg8I4iiFfS42ltMZ4Zw4-c/edit?usp=sharing
Thanks for your help.
--
UPDATES:
- Table of class cards
- Added Shepard Hero Sheets and class cards for Adept.
- Fixed foreground image on Hero Sheets - @Bitterman