VCX-100 Light Freighter - •Hera Syndulla - 94
•Hera Syndulla -
Spectre-2
(76)
Intimidation (3)
•Kanan Jarrus (14)
•“Zeb” Orrelios (1)
RZ-1 A-wing - •Arvel Crynyd - 39
•Arvel Crynyd -
Green Leader
(36)
Intimidation (3)
Sheathipede
-class Shuttle - •Fenn Rau - 57
•Fenn Rau -
Reluctant Rebel
(52)
Elusive (3)
•“Chopper” (2)
Total: 190/200
View in the X-Wing Squad Builder
So the idea is that you move Arvel into position back a bit and focus or TL, then ram your primary target with Hera, and Fenn follows up coordinating Arvel into a barrel roll—>boost (or just the latter if it works better.) If you can manage to line it up, the enemy gets -2 defense dice against everyone for the turn.
I left 10 pts for a coordinate bid (also moving Hera after enemy i5s)... I could replace Kanan with Saw to save a few more points... I threw elusive on Fenn for a bit of cheap surviveability, though obviously you can’t plan on using it much if you’re using his pilot ability. Chopper is a bit of insurance for the coordinate if you absolutely need it after a red move (Kanan can help destress him, too, if it’s an issue).
Any other suggestions to tweak the upgrades on Fenn or Hera? Obviously this is more for janky good times than anything else.
Edited by SpiderManaIt just occurred to me after posting that Fenn could be docked if you wanted... Heh