How to loadout BBBB

By jlittle576, in X-Wing Squad Lists

Not expecting it to be S-tier, but want to fly BBBB as a casual list.

Blues with AS?

Blades with Selfless and ??

I saw Wedge + 3 Blades went 4-1 at UKTC, anybody know how that was loaded out?

[First person to say Uwings are more efficient gets shot]

45 minutes ago, jlittle576 said:

Blades with Selfless and ??

FCS makes a good fit there.

Edited by Hiemfire

In addition to the Blues w/ Advanced Sensors and Blades w/ FCS and Selflessness I would offer the two following options.

Blade Squadron that enjoy playing in the rocks:

A/SF-01 B-wing - Blade Squadron Veteran - 50
Blade Squadron Veteran - (44)
Trick Shot (1)
Collision Detector (5)

A/SF-01 B-wing - Blade Squadron Veteran - 50
Blade Squadron Veteran - (44)
Trick Shot (1)
Collision Detector (5)

A/SF-01 B-wing - Blade Squadron Veteran - 50
Blade Squadron Veteran - (44)
Trick Shot (1)
Collision Detector (5)

A/SF-01 B-wing - Blade Squadron Veteran - 50
Blade Squadron Veteran - (44)
Trick Shot (1)
Collision Detector (5)

Total: 200/200

View in the X-Wing Squad Builder

and also Blue Squadron with Ten Numb

A/SF-01 B-wing - Blue Squadron Pilot - 47
Blue Squadron Pilot - (42)
Collision Detector (5)

A/SF-01 B-wing - •Ten Numb - 59
•Ten Numb - Blue Five (50)
Trick Shot (1)
Advanced Sensors (8)

A/SF-01 B-wing - Blue Squadron Pilot - 47
Blue Squadron Pilot - (42)
Collision Detector (5)

A/SF-01 B-wing - Blue Squadron Pilot - 47
Blue Squadron Pilot - (42)
Collision Detector (5)

Total: 200/200

View in the X-Wing Squad Builder

So I just ran something similar but it just inspired me to put together a super fluffy Blue Squadron list. I can’t wait to take it to a game night.

I give you Blue Flight.

UT-60D U-wing - •Heff Tobber - 51
•Heff Tobber - Blue Eight (45)
Debris Gambit (2)
Fire-Control System (3)
•“Zeb” Orrelios (1)
Pivot Wing (Open) (0)

A/SF-01 B-wing - •Ten Numb - 59
•Ten Numb - Blue Five (50)
Trick Shot (1)
Advanced Sensors (8)

A/SF-01 B-wing - Blue Squadron Pilot - 45
Blue Squadron Pilot - (42)
Fire-Control System (3)

A/SF-01 B-wing - Blue Squadron Pilot - 45
Blue Squadron Pilot - (42)
Fire-Control System (3)

Total: 200/200

View in the X-Wing Squad Builder

16 hours ago, Hiemfire said:

FCS makes a good fit there.

Yeah, I was feeling a bit meh about FCS due to low PS and a slight preference of focus action (being linked to BR). But the other option I was considering was Hull Upgrade, which is probably more meh, so maybe FCS is the answer.

11 hours ago, Phelan Boots said:

In addition to the Blues w/ Advanced Sensors and Blades w/ FCS and Selflessness I would offer the two following options.

Blade Squadron that enjoy playing in the rocks:

[Blade/Trick/Collision x4]

and also Blue Squadron with Ten Numb

[Blue/Collision x3 + Ten/Trick/As]

That is interesting, may try both! With CD you can just sit on debris and trigger trick shot, eh?

Wanted consistent PS squad so maneuvering doesn't get screwed after K turns, but that is a good looking Ten build.

20 minutes ago, jlittle576 said:

That is interesting, may try both! With CD you can just sit on debris and trigger trick shot, eh?

Trick Shot doesn't work with Collision Detector, as you're ignoring the obstacle you're sat on for the whole round.

40 minutes ago, DexterOnone said:

Trick Shot doesn't work with Collision Detector, as you're ignoring the obstacle you're sat on for the whole round.

It doesn’t work on a turn you when you need to spend a charge. Barrel rolling on to or behind a debris without spending a charge will still activate Trick Shot.

57 minutes ago, Phelan Boots said:

It doesn’t work on a turn you when you need to spend a charge. Barrel rolling on to or behind a debris without spending a charge will still activate Trick Shot.

Yeah, this. By not spending the charge you get the extra offensive (trick shot) die and defensive die in exchange for a stress and 1/8 chance of damage. A small net dice advantage (considering the red focus you could have don if you had not hit), I assume the real benefit would lie in increased squad positioning flexibility.

In other cases, you may just clear the debris field with the BR, and in others (with rocks) you will want to spend the charge (spent charges don't turn off ability to ignore with BR)

Probably you just make a cluster of debris in the middle and have your squad hang around it, occasionally hitting it, trying to maximize obstructed attacks/defenses.

Edited by jlittle576
1 hour ago, Phelan Boots said:

It doesn’t work on a turn you when you need to spend a charge. Barrel rolling on to or behind a debris without spending a charge will still activate Trick Shot.

Yes, but if you're just going to sit on debris and not spend the CD charge then why bother taking CD in the first place? You may as well take FCS instead.

I'd suggest, however, that you'd be better off using the CD charge on debris so you can avoid the stress, take an action and deny your target the bonus green die... which you still get on their shot (if they have one!)

Actually, the more I think about this, the more I believe it falls in to the same category as Dash w/ Outrider moving through and obstacle and Scum Han w/ Qi’ra. These were clarified as not ignoring the obstacle but ignoring the effects of them. So your shot is still obstructed, thus triggering Trick Shot. It definitely requires clarification.

Even if I’m wrong, the benefit is being able to approach the enemy from an angle they can’t respond to. Approach from behind a rock, shoot obstructed, maneuver through the rock next turn and take actions as normal via spending a charge. FCS is great, but I don’t think CD is an invalid choice if you can exploit the advantages well.

10 minutes ago, Phelan Boots said:

Actually, the more I think about this, the more I believe it falls in to the same category as Dash w/ Outrider moving through and obstacle and Scum Han w/ Qi’ra. These were clarified as not ignoring the obstacle but ignoring the effects of them. So your shot is still obstructed, thus triggering Trick Shot. It definitely requires clarification.

Even if I’m wrong, the benefit is being able to approach the enemy from an angle they can’t respond to. Approach from behind a rock, shoot obstructed, maneuver through the rock next turn and take actions as normal via spending a charge. FCS is great, but I don’t think CD is an invalid choice if you can exploit the advantages well.

Dash says "while you move, you ignore obstacles". CD says "After you move...if you spend...ignore until end of round.." so maybe it doesn't trigger

However, in the Obstacles sections, its lists 3 "effects" of obstacles and obstruction is not one of them, so maybe it obstruction is not considered a "obstacle effect"

Edited by jlittle576
4 hours ago, DexterOnone said:

Yes, but if you're just going to sit on debris and not spend the CD charge then why bother taking CD in the first place? You may as well take FCS instead.

I'd suggest, however, that you'd be better off using the CD charge on debris so you can avoid the stress, take an action and deny your target the bonus green die... which you still get on their shot (if they have one!)

So you can barrel roll into the debris if you need to.