After watching a few unboxing/review videos, it seems that there is no rulebook in the starter set, only the Quick-Start sheet. I'm curious how others here feel about this.
No rulebook in the starter set.
27 minutes ago, dperello said:After watching a few unboxing/review videos, it seems that there is no rulebook in the starter set, only the Quick-Start sheet. I'm curious how others here feel about this.
FFG shifted to this for their other card games recently (see L5R or Destiny, for example). Allows them to maintain a "living document" style rules reference online, which can be updated much more quickly without needing to worry about making changes in the next print run of the physical product. M:tG "starter" decks similarly don't include full rules. Doesn't really bother me, as long as the quick-start rules are good enough to get playing.
4 hours ago, dperello said:After watching a few unboxing/review videos, it seems that there is no rulebook in the starter set, only the Quick-Start sheet. I'm curious how others here feel about this.
I like it, being able carry the rule book on my phone, searchable and more importantly "magnifiable".
I can find and see the rules I want.
5 minutes ago, Amanal said:I like it, being able carry the rule book on my phone, searchable and more importantly "magnifiable".
I can find and see the rules I want.
When I first heard it wasn't included I guess I was a bit shocked, coming more from a boardgame background than CCGs/LCGs. I can't imagine what sort of outcry this would create if a boardgame company tried it. Usually it's a bonus if the publisher puts out an electronic version. Not having a physical copy by default is very strange indeed, to me.
While I won't deny I'm somewhat disappointed in not having a professionally printed book to reference I can definitely understand the value in keeping it virtual so as to make it easier to update and fix any errors.
I still want my hard copy, but seeing as it's released as a PDF and I have a nice colour printer I can always print one off if need be. I was just curious what others thought.
I like it. It lets them push out updates/changes a bit easier than printed materials. It has been working very well with SW: Legion
1 hour ago, dperello said:While I won't deny I'm somewhat disappointed in not having a professionally printed book to reference I can definitely understand the value in keeping it virtual so as to make it easier to update and fix any errors.
I think you'll find that there is a fundamental difference between a card game and a board game. Most card games just need a deck box, many of which will hold two decks, tokens and such but have little space for rules.
The deck box I have purchased (in yellow) will hold about 8 decks sleeved, tokens, game mat and keys.
I think too, once you have the game in your head, you'll rarely need the rules.
Most everyone has, or at least has friends, a smartphone. Anytime we need rules clarification for games we just look it up online.
As someone who grew up with physical rulebooks for things its weird, but it works out so its ok.
Remember when board game rules were printed on the inside of the box lid?
Honestly they should have put it in. Ditch the catalog booklet and just include the keywords lists ok?
Still, it's not that big a deal for me. Plus I got a memory stick that has PDF rulebooks of every game that I own.
I'm more confused about Arkham Horror 3rd ed comming out with a hard cover deluxe rulebook. Why?
On 10/31/2018 at 12:12 PM, Robin Graves said:Honestly they should have put it in. Ditch the catalog booklet and just include the keywords lists ok?
Still, it's not that big a deal for me. Plus I got a memory stick that has PDF rulebooks of every game that I own.
I'm more confused about Arkham Horror 3rd ed comming out with a hard cover deluxe rulebook. Why?
It doesn't. That was a pre-order promotion.
9 hours ago, jonboyjon1990 said:It doesn't. That was a pre-order promotion.
Ah, I see. Tought it was a bit odd having a delux rulebook available besides a normal one (in the box), but a s a promo it makes more sense.
Still as far as promos go I'd rather have something else instead of a hardcover rulebook. (Leave that to RPG's and wargames)
It seems like an odd choice to me. I understand it but it's just weird not having a full rule book with a starter set.
6 hours ago, TechnoGolem said:It seems like an odd choice to me. I understand it but it's just weird not having a full rule book with a starter set.
You should see what they did with the Transformers TCG: The basic rules are printed on a two sided playing card. (Srsly Hasbro?)
Luckily there is the PDF with the "advanced" rules wich proves there's an actual game there and the FAQ wich has some information one actually needs to play this thing correctly.
2 hours ago, Robin Graves said:You should see what they did with the Transformers TCG: The basic rules are printed on a two sided playing card. (Srsly Hasbro?)
Luckily there is the PDF with the "advanced" rules wich proves there's an actual game there and the FAQ wich has some information one actually needs to play this thing correctly.
Yeah, I saw that. That was terrible.
9 hours ago, TechnoGolem said:It seems like an odd choice to me. I understand it but it's just weird not having a full rule book with a starter set.
It's been pretty standard for CCG style games for a while. M:tG originally came with a teeny tiny full rulebook, but with the internet available almost everywhere these days, it makes a lot more sense to include a very basic starter set of rules.
Although the Transformer solution seems to take that to an extreme length, since the packaging seems to have more than enough room for a booklet.
6 hours ago, Robin Graves said:You should see what they did with the Transformers TCG: The basic rules are printed on a two sided playing card. (Srsly Hasbro?)
Luckily there is the PDF with the "advanced" rules wich proves there's an actual game there and the FAQ wich has some information one actually needs to play this thing correctly.
Yeah, but to be fair, the rules CAN be printed on a single card. It's a fairly simplistic game, relatively speaking.
3 hours ago, kingbobb said:It's been pretty standard for CCG style games for a while. M:tG originally came with a teeny tiny full rulebook, but with the internet available almost everywhere these days, it makes a lot more sense to include a very basic starter set of rules.
I guess it's been 5-8 years since I've purchased an LCG, but they used to have full sized, complete rulebooks. I think it's the analogue nature of physical games that creates the disconnect for me. I don't play any games that require apps (Mansions of Madness 2nd Edition, X-Com, Detective, etc.) in large part because I want to separate boardgaming from my overuse of computers. Yet at the same time I usually download player aids and rule summaries for my games, so there really isn't any consistency...
While I can understand their reasoning, I don't think it makes sense to release an analogue game that is difficult to play correctly without access to the internet. Then again, even with the full rules it's difficult to play this game correctly. ?
The starter rules for Destiny are a good midway point. They get you going with what you have in the box. The full rulebook is intimidating even for experienced players. If they presented that at the outset, it might be a barrier to new players afraid of "too much game."
I can see Keyforge being somewhat the same. But the difference is that the starter does come with 2 full decks, and the basic rules are likely going to fall short of addressing all the issues that can come up when playing with the standard decks.
4 hours ago, twinstarbmc said:Yeah, but to be fair, the rules CAN be printed on a single card. It's a fairly simplistic game, relatively speaking.
Well 2 cards...
Still, if you're game has a keyword with a number, it would be nice if it would clarify if they stack. I had to find that out in the FAQ. That's bad design. Now look at keyforge- That (full) rulebook is amazing.