The Clockwork City appears in our skies for the first time in generations. With its floating islands listing dangerously and its legendary constructs running amok, the city is in crisis. Apostles and apostates alike search for all magical objects to render into the aetherium that fuels their home, but only the Crown of Command can save the city now.
When it came to populating the game with more Construct enemies, I wanted to do something different than I did with the Undead, Demons, etc. It didn't feel appropriate to fill the Adventure Deck with constructs and magitech objects, though there will be a few. Instead, I've created a separate Clockwork Deck, which is generally drawn from when a character visits the Clockwork City. The city itself is a Terrain that moves around the board regularly. When a character in the Outer or Middle region draws a Construct or Magic Object, the Clockwork City moves to their space. As for the corner regions, I'm considering only having it move to the Entrance spaces, to avoid having a floating city deep within the Dungeon, for example. There will also be an Ending specifically involving the Clockwork City, which gives you an excuse to use it even if you don't want to include it in the game every time.
Here are some of the cards, including the card back for the deck. Unfortunately, I don't have the artistic know-how to make a new card front, so I'm using the Remnant cards here since they have approximately the right look about them.
You might recognize Charges from elsewhere. I know Bludgeon incorporated this mechanic in his version of the Timescape. When you add a
charged
Follower or Object to a space, you put the appropriate number of charge tokens on it - four in the case of the Brass Praetorian and the Cataloguer, though three is more typical. I'm using yellow hexagonal tokens, but it's not terribly important what they look like. Many
charged
Followers and Object have a base function that can be used freely, and all have an ability that you have to spend a charge to activate. If it has no charges remaining, it cannot be used at all, but you can still keep it around unless it says otherwise. If you "restore" a charge, you cannot exceed the Follower or Objects charge value. If you "gain" a charge, you can exceed its value.
At the moment, I'm more or less finished with the Clockwork deck itself. I still have to make some Adventure Deck cards that go along with it and write up the new ending.