Yep, I’ve got another one!

By TheSoberPug, in Star Wars: Rebellion

I hope you Imperial scum are ready to get your butts kicked (no offense) Welcoming on to the stage, The Survivor, The Tactician, The Saboteur, THE DEFENDING CHAMPION! (Wait for applause) RAHHHHM KOTA!

New Starting Setup- (For the sake of the setup, ord mantell is now a planet loyal to the empire. Add two blue triangles to Ord Mantell. For this setup only, Rahm Kota is a starting hero and the Rebel player starts with the Raid TIE Factory objective) Rebellion- 3 X-Wings, 2 Y-Wings, 2 Rebel Transports, 2 Rebellion Soldiers, 1 Flash Speeder, 1 Shield Generator (The next group MUST be placed on Dantooine) 1 Heavily Modified Venator, 2 X-Wings, 1 Rebel Transport, 2 Kota’s Militiamen, 1 Kota’s commandos. Empire- 2 AT-AT’s, 5 AT-ST 15 TIE Fighters, 10 Stormtroopers, 2 Star Destroyer, 3 Venators.

Rebel Leaders-

Rahm Kota- 2 Spec Ops, 1 Small Spec Ops, 2 Logistics, 2 Land, 2 Space

Starkiller- 2 Spec Ops, 1 Small Spec Ops, 2 Intel, 1 Land, 1 Space

Juno Eclipse- 2 Intel, 1 Small Intel, 1 Diplomacy, 2 Space

Imperial Lweaders-

General Rom Mohc- 1 Diplomacy, 2 Intel, 1 Logistics, 3 Space

Captain Nonam- 1 Spec Ops, 1 Small Spec Ops, 2 Intel, 3 Land

Rebel Recruit Cards-

(Rahm Kota) Bring Me His Head! (Use whenever your opponent attempts to block damage)- When in battle, if there is a leader in command of your opponents forces, you may ignore a block of any value once.

(Starkiller) Skilled Assassin (Use whenever Starkiller is opposed when attempting a Spec Ops mission)- Roll 1 extra die and temporarily remove one of the opposing leaders’ Small Spec Ops skills.

(Juno Eclipse) I’m Getting You Out Of There! (Use at any time during a space battle)- You may immediately retreat, even if there is an interdictor participating in the battle.

Imperial Recruit Cards-

(General Rom Mohc) Construction Quota (Use at the beginning of a refresh phase)- For this turn, gain an additional two blue triangles and 1 yellow circle.

(Captain Nonam) Leave No Survivors (Use when your opponent attempts to retreat)- Before your opponent retreats, attack one more time. For that attack, you may roll 6 red and blue dice instead of 5 and 4 green dice instead of 3.

Rebel Units-

Kota’s Militiamen- Cannot Be Built, 1 Black Die, 1 Red Die, 1 Black Health

Kota’s Commandos- Cannot Be Built, 2 Black Dice, 1 Red Die, 1 Black Health

Flash Speeder- 1 Yellow Circle, 2 Green Dice, 3 Black Health

Heavily Modified Venator- Cannot Be Built, 2 Black Dice, 2 Red Dice, 4 Hull, 3 Transport Value

Imperial Units-

Venator- 1 Blue Circle, 2 Red Dice, 3 Hull, 3 Transport Value

Arc Hammer- Project Unit, 1 Black Die, 1 Red Die, 4 Hull, 2 Blue Triangles (Resources)

Dark Trooper- Project Unit, 2 Black Dice, 1 Red Die, 2 Black Health

TIE Droid- Half Of A Blue Triangle, 1 Black Die, Half Of 1 Black Health

Project Cards-

The Dark Trooper Project- Send Rom Mohc to any loyal planet to resolve this. Put the Arc Hammer, 2 Dark Troopers, and 4 TIE Droids in space 2 of the build queue.

Objectives-

Raid Tie Fighter Factory- Play this card after you win a space battle in the Ord Mantell System. Remove 2 blue triangles from the Ord Mantell System (1 Repuation). Remove this card from the objective deck before the game starts unless said otherwise.

Edited by TheSoberPug