Rtl Flying attacks, aura

By Moneseki, in Descent: Journeys in the Dark

1. Flying: creatures with flying can pass through obstacles and heroes as if they werent there. Does that mean a flying creature can move to one of those spaces, attack, then move off that space again to "landable" ground? For some reason I imagined flying creatures for instance couldnt move to a water-tile-space, attack then land on "normal" ground. Might be me reading the "water pact" skill first and then applying it to monsters as well. Confirmed that flying monsters can attack from water-, rubble-, herooccupied-, etc-, tiles/spaces?

2. Aura: http://www.descentinthedark.com/_h_/holy_aura.php Do I understand this text correctly: A monster moving around(adjacent) to a hero with holy aura will take 1 damage for each space moved? We`ve always read it to be true only when the monster moves from nonadjacent space to adjacent space, not from adjacent space to another adjacent space.

Moneseki said:

1. Flying: creatures with flying can pass through obstacles and heroes as if they werent there. Does that mean a flying creature can move to one of those spaces, attack, then move off that space again to "landable" ground? For some reason I imagined flying creatures for instance couldnt move to a water-tile-space, attack then land on "normal" ground. Might be me reading the "water pact" skill first and then applying it to monsters as well. Confirmed that flying monsters can attack from water-, rubble-, herooccupied-, etc-, tiles/spaces?

2. Aura: http://www.descentinthedark.com/_h_/holy_aura.php Do I understand this text correctly: A monster moving around(adjacent) to a hero with holy aura will take 1 damage for each space moved? We`ve always read it to be true only when the monster moves from nonadjacent space to adjacent space, not from adjacent space to another adjacent space.

1. Fly, DJitD pg22
Figures with the Fly ability may move through enemy figures and obstacles as if they weren’t there. However, flying figures cannot end their movement in a space containing another figure or an obstacle that blocks movement. A flying figure may end its turn in a space containing an obstacle that inflicts damage without effect.
Nothing there about not being able to attack in any particular space. Therefore any applicable general rules will apply.
DJitD pg9
• Figures may pass through spaces occupied by friendly figures during movement, but they cannot attack while in the same space as another figure and they must end their movement in an empty space. A hero treats all other heroes as friendly figures, while a monster treats all other monsters as friendly figures.
You can't attack while in the same space as another figure. Note that though some parts of this passage refer to friendly figures, the bolded part does not and covers all figures.
Summary: Flying figures can attack off otherwise impassable spaces (there is no rule that they cannot - water pact is specific to water pact, not a general rule) but cannot attack while sharing a space with another figure (there is a general rule that covers this).

2. Yes, each space moved. The rule is simple, if the space moved into is adjacent, take the damage. There is no mention of not taking damage moving from Aura-ed space to Aura-ed space.
Note: Holy Aura is still a really crappy skill.

Actually I had a bit of fun with Aura last game. I had two monsters with the Aura ability and played Poltergeist to move the monsters close to the heroes and a space away from each other and moved 3 heroes through the overlapping aura spaces. Good times.

Jjiinx said:

Actually I had a bit of fun with Aura last game. I had two monsters with the Aura ability and played Poltergeist to move the monsters close to the heroes and a space away from each other and moved 3 heroes through the overlapping aura spaces. Good times.

ProtoPersona said:

Jjiinx said:

Actually I had a bit of fun with Aura last game. I had two monsters with the Aura ability and played Poltergeist to move the monsters close to the heroes and a space away from each other and moved 3 heroes through the overlapping aura spaces. Good times.

I don't think moving figures with Poltergeist counts for triggering Aura, same as how the first few spaces of Knockback do not trigger Aura.

Based on what?

Poltergeist
Play at the start of your turn. Move all figures and tokens (but not obstacles) up to 2 spaces, however you choose. Then, you may close any or all doors in the dungeon.

Knockback
After inflicting at least 1 damage (before applying the effects of armor) to a figure with a Knockback attack, the attacker may immediately move each affected target figure up to three spaces away from its current location. The figures must be moved to spaces that do not contain other figures or obstacles that block movement movement. The figure does not actually move through the first two spaces ?it is knocked completely over them. As such, this “knockback movement” is not blocked by any intervening figures or obstacles (though a figure cannot be moved through a closed door or wall

Movement is always space to space. Nothing in poltergeist suggest that it is not space to space. Knockback on the other hand has a special, specific, exemption to this normal rule.

ProtoPersona said:

Jjiinx said:

Actually I had a bit of fun with Aura last game. I had two monsters with the Aura ability and played Poltergeist to move the monsters close to the heroes and a space away from each other and moved 3 heroes through the overlapping aura spaces. Good times.

I don't think moving figures with Poltergeist counts for triggering Aura, same as how the first few spaces of Knockback do not trigger Aura.

All it says on the card is "Move all figures and tokens (but not obstacles) up to 2 spaces, however you choose." I don't really see any reason this movement would work like knockback and not like telekinesis.

EDIT: Corbon, do we agree again? Let's hope this isn't a new trend, or our discussions may start to get boring.

mahkra said:

EDIT: Corbon, do we agree again? Let's hope this isn't a new trend, or our discussions may start to get boring.

Erk! Three in a row counting monkeys... gran_risa.gif