43 minutes ago, KungFuFerret said:Yeah I'm just going off the original description, which was a bare bones breakdown of the scene. Intent is important yes, but the mental image I had, based on your description, was more one of a classic "And then I killed them all for what they did." bathed in their blood kind of scene. Which would be worth more per action. Again, Morality, and making judgement calls on it with a metric system is a very sticky thing in gaming, so there is never one good answer, it's all fluid and based on the situation, at least in my book. I still think it was worth a lot of Conflict, simply due to what was being done.
But yeah, personally, I find the "did this action mess with your head" angle of judging conflict/morality, to be effective, if only because it tends to limit the number of arguments about if something should be "good/bad". When the question isn't good/bad, but more 'disturbing/troubling', in my experience, most of my players , after thinking about it for a minute, will usually agree. I try and say "If you just did that, do you think you would be troubled by it?" to the player, and that helps too.
Though again, it is a fantasy story, where battle and death are way more immediate than real life, so there is always some give and take to it. But if the PC is designed to be a "reasonably normal, average, decent person with a normal psyche", a LOT of the stuff we casually do in gaming would mess with them deeply.
I tend to follow is it within the objective Will of the Force. Would the Will of the Force consider said action right or wrong. That is the determining factor.