Given this thread is empty, I figure I might as well share some of our house rules
1) Ranking up rings
original: you can only rank up a ring if the new rank is equal or lower than your void ring+lowest ring
house: you cannot rank up you highest ring unless it is tied with another
Reasoning: By default, the void ring is essential to character progression meaning anyone who focuses on it advances faster, and anyone who doesn't advances slower. This results in almost every character wanting at least three void and leads to a lot of similar ring distributions early game. By changing this, players can take any ring combinations they'd like without handicapped progression, but they must split their attention between at least two rings.
2) Tweaked Skill list
house: Split stealth from fitness/skullduggery, made the niche seafaring into a more general expedition skill, compressed aesthetics composition and design into one skill, compressed performance and games together.
Reasoning: This is simply for our current campaign, which is meant to be less Rokugan and more Moribito. I always promote tweaking skill lists to fit the campaign.
3) Equipment
We added some new equipment to fit changes to the setting, but one thing I think a lot of games could utilize for foreign empires is shields
Shield, Durable, Range 0, Dmg 4, Deadly 2, one handed, while wielding, treat your physical resistance as 1 higher
4) Starting XP
This isn't a houserule per se, but just felt like pointing out starting with 20xp after 20 questions. Of the premade campaigns, all but the one where you are peasants and the pregen character campaign recommend starting xp so it is definitely worth remembering for your home campaigns.
Edited by Moderately