54 minutes ago, Angry Ewok said:Green I just don't see the point in abusing a known weak point in the rules set to make your game easier to play than your opponent. the whole reason I play armada and not 40k is because I want a gentleman's game where 2 people set down and match wits on an even playing field .
"Leveraging to Maximum effect," has a way of killing games by driving out things that do not also leverage the stongest rules issues as well. That kind of thinking drives the game toward situations where a nerf is needed (see flotilla nerf) the trend to 1+4 and beyond became so prevalent that FFG had to step in and stop it.
I am sure you will say that this proves your point and that we should play the most abusive thing into the ground until FFG fixes it, but who wants to live in that kind of world where the community swings from one new abuse to the next forcing FFG to step in to bring the game back into the realm of reason, we are mostly all experienced player who have been in this for a while, we are better than this...
Also, I agree with the Ketsu idea, and while I also think Spamming YT-2400s is a lame, I don't want to be good at Mada I just want to take the best stuff and make my life easy, I think 8 YT-2400's could be a nice counter to the Last/First Squad alpha. make them fight you honest, none of this ridiculous "I get to shoot twice before you even get to react cause poor game design reasons, I am so good at this game, BS"
Out of curiosity: when you bring a 400 point, 3 activation list and you win the flip against a 2 activation list, do you deliberately avoid moving into range then shooting? There can’t be agreed-upon mass first-last avoidance; someone will always have initiative, and sometimes more activations. If doing so provides an advantage, someone will end up with that advantage. The status quo is better than an (unreliable) gentlemen’s agreement because we have a system, and expectations, and we can plan either within the system or to circumvent it. You could certainly argue for an official rule change, but this is a well-established core concept of the game. If you don’t like it, that doesn’t necessarily translate to a problem with Armada. Personally I find first-lasting quite fun, even if I’m capable of playing games against it instead. Is there a good way to determine which of us should be dissatisfied? Maybe it should be neither of us: when the dust settles, it’s not an activation spam list that wins worlds so far, but a fleet that breaks the system and likes second at least as much as first (Rieekan.) Then there’s Raddus, and the Strategic squads we all seem to have put aside. Bail and Pryce can stop a first-last just as well as they can cause one. You have choices.