TL an asteroid, munition failsafe and cluster missiles

By Minimono, in X-Wing Rules Questions

Someone told me that cluster missiles and munition failsafe together, would have you cancel the COST of the first attack, but not actually cancel the attack. Just cost and dice results. And would allow you to do the bonus attack anyway at a different target 0-1 of the primary target. Is this true? Sounds like a cheeky go-around the intention if the rules.

Anyway; can you tl an asteroid, and use the asteroid as a primary target, and wait for the enemy to be at range 0-1 of the asteroid, and fire off cluster missiles?

Edited by Minimono

No.

Asteroid are not valid target for an attack.

2 hours ago, NerroSama said:

No.

Asteroid are not valid target for an attack.

Is it addressed in some official statements/rules from FFG on this? So asteroids can be targeted, but not attacked is the correct way to play it..

Enemy ships are the only thing that can currently be attacked unless you have the scum Astromech that lets you attack friendlies.

So yes. You can lock obstacles and devices but not attack them.

This is a piece of future proofing by ffg to open design space for weapons which would change that in future releases.

5 hours ago, Minimono said:

Someone told me that cluster missiles and munition failsafe together, would have you cancel the COST of the first attack, but not actually cancel the attack. Just cost and dice results. And would allow you to do the bonus attack anyway at a different target 0-1 of the primary target. Is this true? Sounds like a cheeky go-around the intention if the rules.

Anyway; can you tl an asteroid, and use the asteroid as a primary target, and wait for the enemy to be at range 0-1 of the asteroid, and fire off cluster missiles?

yup, that's doable. you still have to pay the cost for the bonus attack, though. so it gains you nothing, except you have to perform your bonus attack at a target you probably don't have a lock on. the bonus attack is identical to the initial attack, you just ignore the target lock requirement. in other words, you still have to be in range, in arc - and pay the cost.

you cannot attack obstacles, no. even if you could, it would gain you nothing.

first part: yes, true: you are only cancelling the dice results with munition failsafe. so "after this attack" still triggers on the cluster missiles.

second: no.

33 minutes ago, meffo said:

yup, that's doable. you still have to pay the cost for the bonus attack, though. so it gains you nothing, except you have to perform your bonus attack at a target you probably don't have a lock on. the bonus attack is identical to the initial attack, you just ignore the target lock requirement. in other words, you still have to be in range, in arc - and pay the cost.

you cannot attack obstacles, no. even if you could, it would gain you nothing.

It gains you the option to get your charge back if you know or suspect that the attack will miss anyway. If you already spent all the mods you can and the attack is blanks, might as well failsafe it.

2 minutes ago, thespaceinvader said:

It gains you the option to get your charge back if you know or suspect that the attack will miss anyway. If you already spent all the mods you can and the attack is blanks, might as well failsafe it.

yes, of course, that's what munitions failsafe does. just saying using it won't actually let you do the bonus attack for free, you still have to pay the cost. the question was regarding the cost. you can also cancel the bonus attack with munitions failsafe if you like, which seems more viable since you probably won't have lock on the second target.

8 hours ago, Minimono said:

Anyway; can you tl an asteroid, and use the asteroid as a primary target, and wait for the enemy to be at range 0-1 of the asteroid, and fire off cluster missiles?

reading this again, i think this needs to be clarified as well. you can never wait for an enemy to be at range 0-1 of a target that you've just performed an attack with cluster missiles on. the bonus attack happens after. after means immediately after, in game terms. not at any moment later on.

Edited by meffo
3 hours ago, Minimono said:

Is it addressed in some official statements/rules from FFG on this? So asteroids can be targeted, but not attacked is the correct way to play it..

Rules Reference, p4, under Attack :

Quote

Declare Defender: The attacking player chooses an enemy ship
to be the defender. The defender must meet the requirements defined
by the weapon.

An asteroid is not enemy ship.

7 hours ago, thespaceinvader said:

This is a piece of future proofing by ffg to open design space for weapons which would change that in future releases.

Also for non attack things like Qi'Ra who triggers by having a lock on the asteroid.

I thought the only munition you could use to target asteroids, was the Seismic missile... Destroyed the asteroid, and dealt damage to all ships at range 1 of it.

OR did that ordinance change in 2.0?

10 minutes ago, LTuser said:

I thought the only munition you could use to target asteroids, was the Seismic missile... Destroyed the asteroid, and dealt damage to all ships at range 1 of it.

OR did that ordinance change in 2.0?

it's no longer in the game. it was a torpedo in 1.0 - and it was not an attack, it was an action.

12 minutes ago, LTuser said:

I thought the only munition you could use to target asteroids, was the Seismic missile... Destroyed the asteroid, and dealt damage to all ships at range 1 of it.

OR did that ordinance change in 2.0?

Seismic Torpedo was a first edition "weapon" that worked much like you described, except it was activated as an action, not as an attack. It currently doesn't exist in Second Edition, though its function is largely replicated by the Seismic Charge.

latest?cb=20160801144927

Edit: NINJA'D by @meffo!

Edited by emeraldbeacon

Any reason they removed it from 2e?

You'd have to ask the designers that one. It's possible it just didn't make it into the limited pool for Wave 1 and they're holding it for a future pack.