So I am perfectly fine with the narrative concept of a combat round being a variable amount of time (lots of firing = one hit, melee combat includes maneuvering for position, feints, etc). However, I am having a hard time reconciling thrown weapons with their Limited Ammo 1 quality. How does this match up with how normal ranged and melee combat is generally narrated?
Limited Ammo states that it takes a maneuver to "reload" but there are talents that could conceivably change this (such as quick draw).
The only way I can think of to describe thrown weapons currently is that the character is "aiming" the thrown weapon. The issue with this is that aiming is covered in the regular combat rules and takes 1 or 2 additional maneuvers.
Would it be unbalancing to include the first level of the Aim maneuver automatically with Limited Ammo 1 Thrown Weapons by default?