omg we broke the game rules clarification please cause this is hilarious

By moggle121, in Talisman Rules Questions

ok so weve been playing for 8 + hours and its awsome but..... we came across a situation which is hilarious and needs clear clarification

here is a few notes before the situation

were playing will all 3 expansions

we are playing with the end game condition Warlocks Quest

so long story short one player has 2 completed quests and goes to fight the lord of darkness and he beats him and with no modifiers or any thing he beats him by over 10 thus he is teleported to the crown of command.

BUT>...... he hasnt completed all 4 quests so he can legally teleport there but he legally cant move off the crown so he is stuck there for the rest of the game especially since it also states that in variant end game conditions characters cant encounter each other on the crown. so he cant do any thing for the rest of the game.

Also he doesnt have a talisman so even if he is able to leave the crown of command he cant enter the valley of fire because he doesnt have a talisman so he cant even legally walk out of the inner region to finish his quest

please clarify or add to the erratas or add to the FAQ

also here is another quick clarification:

i know that if you teleport to another location at some part of your turn you also encounter the smace that you teleport to. if something moves you to another location do you also encounter that space even though its not a teleport or your initial movement? i would assume yes but please clarify

Moggle121 said:

so long story short one player has 2 completed quests and goes to fight the lord of darkness and he beats him and with no modifiers or any thing he beats him by over 10 thus he is teleported to the crown of command.

BUT>...... he hasnt completed all 4 quests so he can legally teleport there but he legally cant move off the crown so he is stuck there for the rest of the game especially since it also states that in variant end game conditions characters cant encounter each other on the crown. so he cant do any thing for the rest of the game.

Also he doesnt have a talisman so even if he is able to leave the crown of command he cant enter the valley of fire because he doesnt have a talisman so he cant even legally walk out of the inner region to finish his quest

please clarify or add to the erratas or add to the FAQ

Can't recall anything official on this. From a personal POV, the player was just plain stupid to challenge the LoD without having 4 completed Quests, so should be stuck at the Crown of Command until another character comes there and wins the game by having 4 completed Quests gran_risa.gif . He'll live and learn demonio.gif .

Moggle121 said:

i know that if you teleport to another location at some part of your turn you also encounter the smace that you teleport to. if something moves you to another location do you also encounter that space even though its not a teleport or your initial movement? i would assume yes but please clarify

Yes, unless you get moved as a result of a defeat in combat.

does any one know the first part?

Moggle121 said:

does any one know the first part?

I asked the same question before and the general answer was the same Dam gave you.

But it's obviously the correct one. Warlock quest Variant is not focused on becoming the ultimate kick-ass adventurer; you have to accomplish the quests as soon as possible.

A Character that wins against the LoD by 8+ has lost a lot of time building up his stats, which he doesn't need because his primary task is to complete at least 4 Quests (can also ask Warlock or Lake of Visions for more Quests, if he can't complete his ones). Then, if he still has 1 quest that he cannot accomplish (i.e. Kill one Dragon and he doesn't get a chance to face a Dragon in the entire game), the LoD is the only way to the Crown.

Characters don't reach the Crown by chance, only because they want to. If a player chooses to get there while he cannot win, shame on him/her.

so you mentioned that you can get more quests if the 4 you have you dont like or cant complete but i would disagree because you can only have 1 active quest at a time and the warlock quest end game states that only the 3rd quest you complete gives you the reward so i would assume that you need to finish all 4 befiore you can take a 5th

Moggle121 said:

so you mentioned that you can get more quests if the 4 you have you dont like or cant complete but i would disagree because you can only have 1 active quest at a time and the warlock quest end game states that only the 3rd quest you complete gives you the reward so i would assume that you need to finish all 4 befiore you can take a 5th

The rule "you can have 1 active quest at at time" is obviously not valid when playing with the Warlock Quest Variant. The card instructs each player to draw 4 Quests and each one is active and must be completed when able.

The card doesn't state that the 3rd quest gives you the Talisman, but that the first 3 quests give you no rewards = you receive the Talisman when you complete the 4th.

There's nothing against receiving 5 or more quests to complete with Warlock Quest Variant, but the problem is that if you have uncompleted quests you cannot open the Portal of Power (this rule still applies). If you receive one or more quests that are difficult to complete, you can use Lake of Visions or Warlock's Cave to get an easier quest. Shall you succeed, the uncompleted quests prevent your winning unless you:

1) get rid of the Quests (False Grail & Glory Seeker are possible ways, but random ones)

2) reach the Crown via the Treasure Chamber

I think your game lasted 8+ hours because you continued applying the "1 active quest at a time" limit even though the Variant already made you break the base rule from the beginning. If you receive 4 quests, you have 4 active quests and can complete them in relatively short time, with some exceptions.

we played with all 4 being active but the 4th gets you the reward but once completed the 4th then you can recieve an additonal quest so basically the first 4 all count as active but count as one quest with regards to the initial rules so yes we had epople completing them quickly but some are next to impossible with 6 players and not many dragons or animals since most get killed instantly when they come out etc etc

but long story short your saying that you can get more then the basic 4 quests even if yuou havnt completed them thats a very interesting take on the rule id love to see others opinions also!

Moggle121 said:

but long story short your saying that you can get more then the basic 4 quests even if yuou havnt completed them thats a very interesting take on the rule id love to see others opinions also!

No, you cannot have more than 4 basic active quests, unless you have completed them all.

If you complete all the 4 quests, then you can travel to the Warlock cave (if you want) to get another quest from him.

If you use the variant rule, then you can switch a warlock card for another warlock card at the lake of visions or warlock cave

( I don't use this variant. it makes it too easy)

Velhart said:

No, you cannot have more than 4 basic active quests, unless you have completed them all.

If you complete all the 4 quests, then you can travel to the Warlock cave (if you want) to get another quest from him.

Are you sure about this? Can't you draw another quest if you completed at least one quest? Where is this written?

Completed quests are not active anymore. They're not in the base game (where you can accept another quest after you completed one), why should they be considered "active" in Warlock Quest variant? And why would you need to complete them all and then draw another? You'd better start thinking about winning the game then.

What's the purpose of Lake of Visions then? I've always thought it granted you an easy 5th choice and at least try to get to the Crown via LoD. What if you draw "kill one Dragon"? It's quite likely that you won't complete that quest at all, so what are going to do: sit and wait for a Glory Seeker or travel questing for the False Grail.

When you draw the False Grail or are defeated by Glory Seeker you must discard "all your quests" and I'm more than sure that this has been clarified: it does NOT include completed quests, only uncompleted. Of course this is a big downtime for a Character with this alternative ending!

I believe you may accept more quests, provided that you have max 4 active quests (but also this limit is questionnable IMO). If you're saying that's not correct, in this case I need some evidence (rules, clarifications), because it looks very strange to me.

Basic rule is: only 1 Warlock Quest at any given time.

Warlock Quests ending changes it only with regard to the setup, each player gets 4. If you have any uncompleted Quests, you can't get a new one (though the Variant allows you to swap). If you get False Grail when you have 4 uncompleted Quests, you are still limited to 1 Quest at a time, meaning to win, you need to gain and complete a Quest on four separate occasions: gain+complete, gain+complete, etc.

The_Warlock said:

Are you sure about this? Can't you draw another quest if you completed at least one quest? Where is this written?

Completed quests are not active anymore. They're not in the base game (where you can accept another quest after you completed one), why should they be considered "active" in Warlock Quest variant? And why would you need to complete them all and then draw another? You'd better start thinking about winning the game then.

What's the purpose of Lake of Visions then? I've always thought it granted you an easy 5th choice and at least try to get to the Crown via LoD. What if you draw "kill one Dragon"? It's quite likely that you won't complete that quest at all, so what are going to do: sit and wait for a Glory Seeker or travel questing for the False Grail.

When you draw the False Grail or are defeated by Glory Seeker you must discard "all your quests" and I'm more than sure that this has been clarified: it does NOT include completed quests, only uncompleted. Of course this is a big downtime for a Character with this alternative ending!

I believe you may accept more quests, provided that you have max 4 active quests (but also this limit is questionnable IMO). If you're saying that's not correct, in this case I need some evidence (rules, clarifications), because it looks very strange to me.

i don't have proof from Goodenough, but the normal warlock rule should still aply.

The only difference is that you begin the game with 4 warlock cards.

There is actually no need to get a 5 quest from the warlock cave. but it is possible after completing all the 4 quests

I once thought the same as you, but after speaking with Jon new, he said that the lake of visions and glory seeker are not overiding the normal warlock rules. That means that you can only accept a warlock quest, if you have all your other warlock quest completed. (they are laying face down then)

-

If someone is drawing kill a dragon, then the player will have a difficult time to finish that quest.

That's why there is a warlock quest replacement rule, but i don't use it.

I wait until i draw false grail, glory seeker, or find a dragon..

If we want a real statement, then we must send a mail to John Goodenough.

Dam said:

Basic rule is: only 1 Warlock Quest at any given time.

Warlock Quests ending changes it only with regard to the setup, each player gets 4. If you have any uncompleted Quests, you can't get a new one (though the Variant allows you to swap). If you get False Grail when you have 4 uncompleted Quests, you are still limited to 1 Quest at a time, meaning to win, you need to gain and complete a Quest on four separate occasions: gain+complete, gain+complete, etc.

So when you draw Glory Seeker or False Grail at the beginning you're pretty screwed if playing Warlock Quests Alternative Ending. It feels strange since Frostmarch general tone is not that harsh against players. Having to regain back 4 quests from scratch is difficult enough; having to gain+complete each time is insane. I'll bet you'll never make it, unless the other players enjoy the pleasure of mocking you too long.

Well, at least Dam's arguments look always convincing to me. I still don't see the purpose of Lake of Visions and Warlock's Cave in a Warlock Quest game; the two spaces become almost useless, since nobody will risk to draw a 5th quest at random in the Cave and why should he choose to complete an extra quest?

Even though I don't use the replacing quests variant because it's too easy to discard something you don't like and draw better, I thought that WQ setup also implied breaking the game rule. If you have 4 active quests at the beginning, why can't you have always 4 active quests? I'm sure this was discussed somewhere, but finding a thread in these forums is painful.

Velhart said:

The only difference is that you begin the game with 4 warlock cards.

There is actually no need to get a 5 quest from the warlock cave. but it is possible after completing all the 4 quests

I once thought the same as you, but after speaking with Jon new, he said that the lake of visions and glory seeker are not overiding the normal warlock rules. That means that you can only accept a warlock quest, if you have all your other warlock quest completed. (they are laying face down then)

-

If someone is drawing kill a dragon, then the player will have a difficult time to finish that quest.

That's why there is a warlock quest replacement rule, but i don't use it.

I wait until i draw false grail, glory seeker, or find a dragon..

If we want a real statement, then we must send a mail to John Goodenough.

Well, I can just play as you say, it's not too bad unless I'm not going to be the only one that loses all quests at the beginning of the game and gets the downward spiral. Won't be too surprised as I have a personal record of bad coincidences.

I've sent some questions which I found more compelling; I wish we might have some constant support here but everybody looks very busy these days.

The_Warlock said:

Well, at least Dam's arguments look always convincing to me. I still don't see the purpose of Lake of Visions and Warlock's Cave in a Warlock Quest game; the two spaces become almost useless, since nobody will risk to draw a 5th quest at random in the Cave and why should he choose to complete an extra quest?

You already have 4 completed, but no Talisman and need to rush the Inner Region NOW? Replacing Quests Variant gives a LOT of use to those places.

The_Warlock said:

Even though I don't use the replacing quests variant because it's too easy to discard something you don't like and draw better, I thought that WQ setup also implied breaking the game rule. If you have 4 active quests at the beginning, why can't you have always 4 active quests? I'm sure this was discussed somewhere, but finding a thread in these forums is painful.

Thing is, as I see it, WQ ending starts you with 4, but doesn't give you the ability to pick up 4 simultaneous Quests should you lose your original ones.

The_Warlock said:

So when you draw Glory Seeker or False Grail at the beginning you're pretty screwed if playing Warlock Quests Alternative Ending.

But it can also be a blessing..

If you have the ( kill a dragon) or other difficult quests, and you get the grail, then you have finally get rid of those quests !

The chances are lower with the Glory Seeker, because there is a chance that you can win from him.

The_Warlock said:

I still don't see the purpose of Lake of Visions and Warlock's Cave in a Warlock Quest game; the two spaces become almost useless, since nobody will risk to draw a 5th quest at random in the Cave and why should he choose to complete an extra quest?

There are all sorts of reasons for it..

-If someone drew the false grail, and lose all his warlock quests, and the lake of visions is in the outer region, then the player does not have to travel to the middle region.

-Warlock character can use the quests to swap a talisman for a purchase card. maybe he want to complete a 5

- If a player get a talisman after completing his 4th quest, and somebody cast shatter on it, then he need to complete a 5th quest to get a new talisman.,.

I agree with Viliart thats how weve been playing hence this situation

whats the e mail address of the rules guy you mentioned?

Moggle121 said:

I agree with Viliart thats how weve been playing hence this situation

whats the e mail address of the rules guy you mentioned?

Everyone can sent a mail to John Goodenough here

And how did it end?