I have just purchased Genesys and RoT, and I have a question about magic.
To me there seems to be a real balance discrepancy between the item quality Auto-Fire for weapons, and the Additional Target effect for spells. I have read that many people in SW and Genesys consider the auto-fire rules to be OP (I do not), but the additional target effect seems much more effective.
Let me explain, and hopefully someone can clarify/correct me.
On page 216 of the Genesys Core Rulebook, in the Magic section, the Additional Target effect has varying rules:
"The spell affects one additional target within range of the spell. In addition, after casting the spell, you may spend [1x advantage] to affect one additional target within range of the spell (and may trigger this multiple times, spending [1x advantage] each time)."
This effect costs +1 difficulty for Barrier and Heal or +2 difficulty for Augment, Curse and Dispel.
A similar effect for Conjure has a similar cost as Barrier and Heal, but different description:
"The spell summons one additional item, weapon, or creature. In addition, after casting the spell, you may spend [2x advantage] to summon one additional item, weapon, or creature (and may trigger this multiple times, spending [2x advantage] each time)."
Finally, all of the effects have a similar purpose as the Auto-Fire quality for weapons. Like with Barrier, Heal and Conjure, this quality increases the difficulty of the attack by +1. However it does not automatically add an additional target"
"If the attack hits, the attacker can trigger Auto-fire by spending [2x advantage]. Auto-fire can be triggered multiple times. Each time the attacker triggers Auto-fire, it deals an additional hit to the target...These additional hits can be allocated to the original target, or to other targets within range of the weapon."
The intention is probably to create balance between the various effects. However, the magical effects are all superior to the weapon quality. What is everyone's thoughts on this?