18 minutes ago, Hugeman said:This makes me laugh - lets take the nerf bat to a AG1 - 5Hull - Atk2 - Def2 ship that has 1 special ability and a crazy dial.
Whats that - "Oh it really sucks that I can't just roll up into your face with more firepower as your little gunrunner will throw my fragile powerhouse fighters around"
Yes they are annoying and powerful and provide another threat if not dealt with - it depends on the match up (that's the great thing about 2.0 so far).
This video shows that the balance (and points) is right - although Alex won with them it could so easily have gone the other way.
Utter nonsense. People would have lost their minds if a 28 point tie fighter could move or reduce agility for an action, let alone both. The gunrunner is stupid cheap for what it does and should be first in line for a price increase. The only other ship in competition for a bigger NPE is Palob, but at least you can fly around his ability with most ships.
Edited by HolySorcerer