Been playing The Sands of Harad scenario 1 and recently 2, and am finding it extremely hard solo. Has FFG upped the level of difficulty in later expansions to cater for players who have been around and have a decent cardpool, and/or are they also catering more toward those who play in with 2 players.
Busy playing Desert Crossing and there is no way you can complete that quest solo. Firstly you have to increase the temperature by 4 very round in 1B but that isn't too bad because you only need to make 8 progress on that quest. Then with 2B you not only have to increase the temperature by 4 every round but you have to assign X damage every round amongst your characters! Where X is the tens digit of the temperature. Every round! There's no way you can take that amount of damage every round. And you have to make 14 progress on that quest. The final card 3B hits you just as hard, where you have to add X threat strength to the total in the staging area where X is the tens digit of the temperature. You also have to increase the temperature by 4 every round
I realise that this game has traditionally been a hard game, but making it nigh impossible is also not a good way to go. I read one other person on BGG say that the later expansions are harder but does anyone here agree that they are getting quite a bit harder? Maybe I should get Khazad-dum and compare, FFG must just hurry up with the reprinting of those APs as there are some great player cards in them.
Anyone played Desert Crossing solo or 2-player and finished it? Or am I just being a big baby and need to up my game.
And my questing was good this time around. I had Lorien Guide, Northern Tracker, Henmarth Riversong and Eowyn (Core) all questing with a The Favor of the Lady on Eowyn as well. That heat still got up to 60 far too quick.
Edited by Stewart777