So I was messing around with the squad builder during work and came up with a list that I haven't seen before. I'm a fan of generic pilots, and both Phantoms and TAPs, so I decided to make something up. My view is that the TAPs will work as semi-blockers who can use their Force Abilities to shoot at far higher Initiative than most people would think with FCS/Homing Missiles providing some solid damage potential at far ranges, while the Phantoms just do their normal Phantom thing. Thoughts?
Inquisitor - (40)
Fire-Control System (3)
Homing Missiles (3)
Heightened Perception (3)
Inquisitor - (40)
Fire-Control System (3)
Homing Missiles (3)
Heightened Perception (3)
Sigma Squadron Ace - (46)
Juke (4)
Sigma Squadron Ace - (46)
Juke (4)