Ring of Quickness

By arel7784, in Descent: Journeys in the Dark

A question on the ring of quickness

A player with this ring was stunned and declared an attack action. Does this ring allow him the movement point to drink a potion. As the overlord player I judged that the effects of this ring only grant the move benefit if the character were entitled to and used a move sub-action. The card itself says the character receives one movement point even of they do not receive any. Again, I think that the character must be entitled to and use a move sub-action (or whatever you want to call it). lets apply this ring to a web, I judged that the character recieved all movement points and could use them IF he broke out of the web.

What say this forum???

Thanks

arel7784 said:

A question on the ring of quickness

A player with this ring was stunned and declared an attack action. Does this ring allow him the movement point to drink a potion. As the overlord player I judged that the effects of this ring only grant the move benefit if the character were entitled to and used a move sub-action. The card itself says the character receives one movement point even of they do not receive any. Again, I think that the character must be entitled to and use a move sub-action (or whatever you want to call it). lets apply this ring to a web, I judged that the character recieved all movement points and could use them IF he broke out of the web.

What say this forum???

Thanks

Ring of Quickness: You gain 1 extra movement point during your turn ( even if you would normally receive no movement points ).

Yes, he would get a movement point even when stunned, its what that bolded part means. He could also while stunned spend fatigue to gain movement points to move or perform movement actions.

I'm not sure where the "move sub-action" stuff is coming from, but its doesn't matter what type of Action (Run, Advance, Battle, Ready) they declare, on their turn they get 1 extra movement point even if you would get none. Your stance that they must be entitled to and use a move action to get the movement point is incorrect.

As for web, that's right because web only effects the spending of movement points, not the receiving of them.

arel7784 said:

A question on the ring of quickness

A player with this ring was stunned and declared an attack action. Does this ring allow him the movement point to drink a potion. As the overlord player I judged that the effects of this ring only grant the move benefit if the character were entitled to and used a move sub-action. The card itself says the character receives one movement point even of they do not receive any. Again, I think that the character must be entitled to and use a move sub-action (or whatever you want to call it). lets apply this ring to a web, I judged that the character recieved all movement points and could use them IF he broke out of the web.

What say this forum???

Thanks

There is no such thing as 'entitlement' to use Movement Actions (what you possibly referred to as move sub-actions) or simply 'move' (also possibly what you meant). There is only Movement Points (MP) and you can spend them any way you wish . Sometimes you get none, and therefore can't spend any, but that doesn't change any 'entitlement'. A hero with 0 MP (declared a battle action, or a ready = attack + order) is just as 'entitled' to open doors, drink potions etc as anyone else - he's just not (currently, he might spend fatigue) capable.

As an example, a hero with 5 fatigue, Ring of Quickness and a fatigue potion could declare a Battle action (gain 0MP and 2 attacks), spend 3 fatigue to gain 3 MP and jump across a pit, attack, spend a fatigue to gain an MP and move one space, spend 1 fatigue to drink a fatigue potion and regain his fatigue, spend 2 fatigue to gain 2MP and open a chest he is standing on, spend 1 fatigue to gain and MP and move a space, attack the second time, spend a fatigue to gain an MP and move one space and lastly spend a fatigue to gain an MP and another MP from the RoQ to open a door. Busy hero!

Stun is actually badly written and in error, the same way that 'orders' are written in error. What is should say is effectively you can choose one of three things - a) gain MP equal to your speed, b) gain 1 attack or c) place an order.
Note that 'orders' are actually written incorrectly in the same way. The mechanism has clearly changed between an early pre-release/playtest version of the rules and the actual rules, but FFG are incompetent bunglers wrt rules editing for Descent (or more accurately, won't pay for the expense of properly editing the Descent Rules) and didn't update that section before release. The movement rules clearly state that you do not 'move spaces equal to your movement' but instead 'receive MP equal to your movement' (with appropriate multiplier according to order declaration). Now which is more credible wrt movement - the movement rules or the order rules? And which actually works ?
All orders do is give you 2 specific options to use out of the three possibles (sometimes called half-actions). The possibles are a) b) and c) from above. And sometimes declaring certain orders will trigger different skill or ability bonuses. But that's all they do. They don't 'restrict' in any way, they just give certain resources (MP, attacks, order placements). You can spend those resources how you want, and if you also get resources from other sources you can spend those resources however you want.

Web prevents you from spending MP , not from getting them. So yes, if you can break the web you can use your MP. Note however that web-breaking is done at the start of a players turn, several steps before any MP are aquired through declaring an Action (battle, advance, ready, run).