16 hours ago, Zrob314 said:I am arguing with you because you keep saying the card is not imbalanced at all. You even made up some statistics to go with it, I disproved them. Your number of 87.5% to get two "advantageous" cards for red is still out there by the way. I'm going to take the common understanding of advantageous in this case to literally mean that it provides an actual real benefits to the red player moreso than the blue player and I don't believe that you can get to that combination. That's 504 combinations out of a possible 576. I don't think anyone who expected to play blue, and who seriously hoped to get KP would allow that. I do not "agree to disagree" on your hand waving that judging the condition cards is unknowable or unquantifiable.
Rapid Reinforcements: Disastrous for blue. Full Stop. If blue has this as a possibility they have built their deck wrong.
Hostile Conditions: Advantage Blue, they don't have to move as much as red and can thus stick themselves to terrain and avoid the effect.
Clear Conditions: Draw, no advantage one way or the other.
Low Visibility: Advantage Red for the reasons you stated earlier.
Minefields: Advantage Blue. Both parties set to minefields. Red as to split theirs between two objectives. Blue can concentrate their fire on the single red objective or can hinder the red advancement. Blue not having to move is less concerned.
Yes, you have, possibly, a 37.5% chance to mitigate (make less severe, painful or punishing) the blue advantage. This does not, in any way shape or form overcome the inherent blue advantage.
I have offered fair edits to the card. You still haven't even responded to them.
Again.....this is, in effect, the same concept as saying "it all but secures a blue win before armies are deployed." This is not double speak. These are not conflicting ideas. They both recognize that the red player can win but the odds are highly stacked against them. Here, let me give you an analogy. Lets say we're both in a 100 meter race. You are permitted to start the race at meter 50. We both start at the same time. Yes, I MIGHT win. However the odds are clearly stacked against me. You would probably have to be a horrible runner, suffer an injury before the finish or wait until we are neck and next to get to your full speed for me to win. Sure you might occasionally meet another runner who can run 100 faster than you can run 50, but that doesn't mean that the rule letting you start at 50 is fair. (this by the way is not an exhaustive list, but I don't want you to misread this and assume that these are the only conditions I am considering). There also might be reasons to give you that sort of a handicap for the race. But what we're dealing with here is a case where the decision to let someone start at 50 meters is made arbitrarily and randomly.
So, if I somehow get it to be that you are put at 30 meters ahead of me rather than 50, I have MITIGATED your advantage. I have not erased it.
I can explain this to you, I cannot understand this for you.Unless they choose the other side of the board (you know Blue gets to decide which side of the board they use for the card orientation and that is chosen after terrain setting, right?) So now you're secretly building two avenues toward particular sides of the board all the while not knowing if you're going to be blue or red and hoping your opponent isn't building the board in a more sane fashion. . If you're red and your plan worked you have to hope they even have KP in their deck and if you're blue and you were successful you just mitigated your own advantage so....good job?
Again...I use 84 pieces of terrain for one board (25% coverage). Please show me this magical board set up you claim to be able to use.
Except, ya know, being in place for a defensive position from turn one grabbing the best cover and setting up with dodges, aims and standbys.
Also having their troops farther forward to mitigate potential suppressible fire which can cause a panic.
And nothing you have said changes the fact that a) you don't know the size of the opponents bid before you set up the table b) if you tie you have a 50/50 to get red or blue.
See, I regard it as advantageous to be able to select the deployment zones and/or the conditions.
Yes, I’m aware of how game setup occurs. The whole point was that a player who rationally believes they might lose the bid and also believes that Key Positions would be a loss, should therefore rationally choose to set up the board in a way that does not result in aiding the blue player in key positions.
With KP we’ve agreed that blue can start with possession of 2 locations. There’s no Blue advantage derived from from getting in contact with the enemy sooner, it just gives Red more turns/actions to take the blue double objective than they otherwise would have.

