12 hours ago, Zrob314 said:You're right, I should anticipate every single possible deployment zone that my opponent could get when we are setting up the table before I even know how big their army is or what side of the table they will be on, or what deployment zone options will come up in the battle cards/be chosen. Which of course then gives my opponent even more great options of a terrain piece right over the line of their eventual deployment zone tp designate as a key position.
I've said above that it is not at all a virtual certainty of being chosen, in fact it only has, at best, a 25% chance to become a certainty for the blue player. However when you're going to justify an obvious overwhelming advantage for one side by saying that the red player has an advantage because their army has more points I think it's pretty fair to emphasize that the point difference could very well be minuscule/negligible or even non-existent. And if that is the case, why does the blue player deserve this advantage again?
More than most games, the Blue/Red thing seems to be oddly lopsided in Legion. Like usually it's more like, "you set up the scenery, I decide which table edge I want" so it hopefully stays fair. It does seem like it's just flat out better to be blue, which, is a weird thing to leave to a coin toss.
I actually would have liked to see something new done with this and feel it was a missed opportunity: rebels should have been overpriced and underpowered, ie, outnumbered and outgunned, BUT, gotten huge "turn zero" advantages to compensate for it. I've always thought about writing an American Civil War game that used something like that.