So it is becoming clear to me that "Key Positions" is causing players to go down the rabbit hole of bigger and bigger bids, just so they can win this objective, which to me seems like a not entirely healthy thing. Clearly, FFG didn't realize the monster they had created with this card. In fact, in every demo game I have ever run, this has been the objective I pre-choose, never once realizing how broken it is if you play it as it says (when I run a demo, I pick three pieces of terrain roughly inbetween both players, for a fair and fun game). In light of this, I think FFG needs to errata the card to read:
"Starting with the Blue Player, he places an objective token as close to the center of the board as possible (6 from long edge, 3 from short edge). Then the red player selects a piece of terrain beyond Range 1 of any other objective and places an objective token on it. Finally, the Blue player does likewise."
This would allow both players to chose an objective close to them, but would need to fight over the middle. Would eliminate the crazy bidding just to win Key Positions. I just think building lists is more fun that 20 point bids because 1 card is accidentally broken. Thoughts?