Kirenx said:
Actually Rune of Summoning is completely different, it requires an empty space and transports a bunch of units. My idea is something that works on ANY space but only transports a small amount of units, like 1 or 2 and would be more for late game shenanigans although possible to use for a strategic area grab too.
I think that would be FAR too powerful, even if it only transports a couple units. No tactics card should be so nasty that the only way to prevent it is to heavily shore up all your areas, and this card would be just that, unfortunately.
Kirenx said:
With the limited number of units available, and the limited number of recruits, players just can't afford to have every single area heavily (or even moderatly) defended unless you are playing a turtle-game. I think this is the very reason why Flying units cannot pass over areas with enemies; thematically, yes, they could, but it just makes it too hard to defend anything.
Kirenx said:
That would be pretty neat, as long as it only lets you either move non-activated units (and in limited quantities) or recruit at a stronghold.
The thing is, I like Tactics cards to be potent - but I don't like them being so powerful and chaotic that they drive the game.