Stealth Device

By Burnes, in X-Wing Rules Questions

Will a homing missile that does the one guaranteed point of damage remove a stealth device?

The steal device is only removed when a ships suffers damage while defending. Is the defender "defending" if he is not rolling dice?

A stealth device only gives you the extra evade die while defending but is removed when you first take damage regardless of source.

Specifically for your question, the stealth device is removed from a homing missile and you are defending when you take that damage.

Other cases that are good to know about: stealth device loses its charge when you take damage from an obstacle, bomb, mine, or any other source that inflicts damage.

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Stealth device is loses its charge (effectively is removed) when you suffer damage . Doesn't matter if you're defending or not.

There's one or two abilities that deal a damage card and do not count as suffering damage. But homing missile isn't one of them. So, it'll pop the stealth device if you opt for the auto-damage.

On 10/26/2018 at 8:44 AM, MockingBird ME said:

A stealth device only gives you the extra evade die while defending but is removed when you first take damage regardless of source.

Specifically for your question, the stealth device is removed from a homing missile and you are defending when you take that damage.

Other cases that are good to know about: stealth device loses its charge when you take damage from an obstacle, bomb, mine, or any other source that inflicts damage.

ugh. nothing worse than wrong rules advice

43 minutes ago, cwh008 said:

ugh. nothing worse than wrong rules advice

i dont get it. whats wrong with the advice (besides replacing "take damage" with "suffer damage")?

4 hours ago, cwh008 said:

ugh. nothing worse than wrong rules advice

In rereading my post I see I was a little sloppy with my language (said remove instead of spend charge type thing) but what did I get wrong?

On 10/26/2018 at 5:42 AM, Burnes said:

Will a homing missile that does the one guaranteed point of damage remove a stealth device?

The steal device is only removed when a ships suffers damage while defending. Is the defender "defending" if he is not rolling dice?

I think the clearest way to explain this, is to specifically separate the two sentences into two separate effects:

  1. While you defend, if your charge is active, roll 1 additional defense die.
    • This means that, while you still have an active charge, you roll an extra defense die whenever you defend.
    • O f course, effects are cumulative, so at Range Three, Obstructed, against Wedge, with Outmaneuver, you'd roll Agility +1 (stealth) + 1 (range) + 1 (obstruction) - 1 (Wedge) - 1 (Outmaneuver) = Agility +1
  2. After you suffer damage, lose 1 charge .
    • This effect is separate from the first clause. Whenever you first suffer damage , be it from an attack, a device exploding, or flying over an obstacle, you have to flip your charge, which deactivates your Stealth Device.
    • Notably, this part of the card doesn't care whether or not you're defending; it only cares if you're suffering damage.
    • As @jftanner mentioned above, suffering damage is different from being dealt damage cards . Taking automatic damage from Seyn Marana , for example, would NOT cause you to lose that charge.
    • Right now, there are very, very few abilities that would allow you to restore a Stealth Device; the only one that comes to mind is Chopper (Astromech) , and it comes at a very high price (2 shields).

Quinn Jast is the only other one I know of.