right this deck is a bit bigger than i'd normally play but given i can't find anywhere to trim it down! as always any feedback is welcomed
units
2 x corsairs of ghrond
3 x walking sacrifice
3 x shades
2 x gutter runners
2 x harpies
2 x vile sorceress
2 x cold one knights
2 x cold one riders
3 x war hydra
quests
2 x journey to the gate
1 x infiltrate
support
1 x blood frenzy (i haven't got any more yet)
2 x word of pain
2 x repeater bolt thrower
2 x scout camp
2 x har ganeth
2 x couldron of blood
1 x altar of khaine (again i need more of these i feel)
tactics
3 x grasping darkness
2 x invoke khaines wrath
2 x hate
2 x lash the prisoner
2 x smash go boom
3 x caught the scent
2 x call the blood
2 x chill wind
2 x will of tzeench
2 x brutal offering
2 x ancient map
2 x slaanesh's dominion
1 x take captive (i definatley wat more of these)
1 x dark visions (again more of these needed)
The aim of the deck is to lock down the opponent with hand destruction, sniping and grinding via infiltrate. Ideally i'd also have a blood frenzy for every war hydra thus meaning i could infinatley spawn res using thier ability and blood frenzy and fuel infinate bolt thrower shots. If they go for an attack then i'd use various cards to either control or snipe their attackers and use har ganeth to pop out other units i'd either reduced in hp or sniped using the corsairs and vile sorceress'. I included the smash go booms incase of empire or other development heavy decks. I've yet to play test it fully but it seems to be a solid deck altho it sometimes has really sufffered from bad hand draws. Again any feedback would be welcomed!
i've tried this build - the thing is to use infiltrate!, you want to win with it or just frustrate opponent? if you have one copy, you may have to settle for the latter: you have to get it out early in order to win by that method. Still, it's a good strategy by denying opponent some of his cards (and possibly key ones) ALTHOUGH there is the possibility you're playing a Blackjack card counter, and revealing what is not left in his deck would actually help him by knowing the odds of drawing what is left....but slim chance
That being said, If you are using it to deny cards, Mortella is great with it to use some of those tactics against your opponent (along with the new DE quest coming in next battle pack that you can take units from their discard and put into your QZ).
& then a Blood Frenzy on a Bloodsworn (cloud of flies op.) and then Khaine's Wrath...mmmm..speaking of which, not sure i follow what you mentioned about War Hydra & Blood Frenzy...?
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