Dodanna Crits Battlegroup

By schmidty1701, in Star Wars: Armada Fleet Builds

This is a variation of a fleet that Crabbok made a little while ago. I plan on flying it tomorrow. No squadrons is risky, but I have a lot of fire power, and with Dodanna at the helm, I'll hopefully be able to just shred enemy carriers.

Dodanna Crits Battlegroup
Author: Admiral Attackbar

Faction: Rebel Alliance
Points: 398/400

Commander: General Dodonna

Assault Objective: Opening Salvo
Defense Objective: Capture the VIP
Navigation Objective: Solar Corona

[ flagship ] MC75 Ordnance Cruiser (100 points)
- General Dodonna ( 20 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- Reinforced Blast Doors ( 5 points)
- Assault Proton Torpedoes ( 5 points)
- External Racks ( 3 points)
= 141 total ship cost

MC75 Ordnance Cruiser (100 points)
- Strategic Adviser ( 4 points)
- Ordnance Experts ( 4 points)
- Reinforced Blast Doors ( 5 points)
- Assault Proton Torpedoes ( 5 points)
- External Racks ( 3 points)
= 121 total ship cost

CR90 Corvette B (39 points)
- Dodonnas Pride ( 6 points)
= 45 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Garel's Honor ( 4 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 47 total ship cost

GR-75 Medium Transports (18 points)
- Repair Crews ( 4 points)
= 22 total ship cost

GR-75 Medium Transports (18 points)
- Repair Crews ( 4 points)
= 22 total ship cost

= 0 total squadron cost

2x Mc75 is pretty hard to play. The close range focus on the dice is great if you can close to range on both ships, but this leaves you open to long range harassers and flankers in a pretty extreme way.

Have you considered swapping one to a Lib? It gives you some long range power which the 75 sorely lacks and is super duper strong with 'ol Dod. If you drop the repair crews from the transports (cause they are really bad, seriously, don't use repair crews) you could run this cause it brings you to exactly 400pts-

MC80 Battle Cruiser (103 points)
- Mon Karren ( 8 points)
- Strategic Adviser ( 4 points)
- Gunnery Team ( 7 points)
- XX-9 Turbolasers ( 5 points)
- Leading Shots ( 4 points)
= 131 total ship cost

Further, I might consider dropping OE and racks from Garels for XI7 on the lib if you take it. Reason being that Garels is only gonna get one shot, you mostly brought him for the ram(s). Getting what amounts to statistically 2.5 more damage on the garels shot (if you get it) isn't I think significant enough for 7pts.

If you do all those changes - drop repairs, drop the second mc75, drop oe and racks and add in a superlaser liberty as kitted above (plus XI7) it puts you at 399, but I think opens you up to more plans of attack and also greater crit generation (since you can't contain the lib - ever - even if they bring DCO they would have to pass up brace to use it)