1 hour ago, Archlyte said:But what I am really concerned about is that Twi'lek player, because I don't know the situation but maybe the player didn't want to be combat effective because they envisioned the character concept as being a dancer. There was no arc there that the player found satisfying enough to allow it to change the character, so the player protected the character concept by not spending XP. This was obviously a clash of playstyles because you and the rest of the group were playing the trees and XP totals, and that player wanted to put the concept first.
There is always what I like to call the "Buffy-Verse Philosophy" wherein we have seen cheer-leading skills as foundations for sword fighter training... and I am referring to Cordelia (not super-powered Buffy*), who combined her old cheer-leading drills with her training to advance quickly.
I could build a Twi'lek dancer that's never been on an adventure in her life using Smuggler/Thief and have them realize as the story plays out that they are far more capable than they knew. Right off the top of my head Coordination, Deception, Perception, Stealth and Vigilance are all skills a dancer in a perfectly reputable setting could nurture and that isn't factoring in things picked up if they danced in a less savory setting. Several talents also lend themselves as well: Black Market Ties (rich patron of the arts), Indistinguishable (make-up and costuming experience), Dodge (naturally) and Grit (again, naturally). Now, the
player
knows what's on the sheet, but the
character
thinks of themselves in terms of their concept and will learn through adversity what they are capable of.
This is not to say that every player could or would want to take this tactic, but solutions exist.
My sister-in-law wanted to play an alien dog-toting spoiled space socialite. After some failed attempts at creation to make Colonist work with the concept, we took a step back and created her using Explorer/Driver (she has a thing for fast speeders and a disregard for financial cost in her old life instilled in her a tendency to push vehicles beyond specifications that still persists). Yes, the character started as something of a joke but she quickly became a valued member of the team. A concept that seemed to not fit was given some room and worked out.
* Or, extrapolating the works of Mutant Enemy, the ties between River Tam as a dancer and as a fighter
Edited by Aluminium Falcon