Random list that has potential

By K13R4N, in X-Wing Squad Lists

Looks good

(52) Captain Nym
(4) Havoc
(4) Expert Handling
(3) Trajectory Simulator
(5) Bomblet Generator
(0) "Genius"
(6) Ion Cannon Turret
(4) Ablative Plating
Points 78

(42) Kavil
(2) R4 Astromech
(4) Han Solo
(6) Ion Cannon Turret
(2) Expert Handling
Points 56

(56) Old Teroch
(3) Fearless
Points 59

Total points: 193

All I5 and with a 7 point bid they all should move last in any order (other then 8 I6 ships)

Why do you think? Any improvements?

I'd go with a Dorsal Turret on Kavil over the Ion Cannon Turret. ICT does a max of 1 damage and from my experience doesn't reliably ionize even a small base ship.

2 hours ago, NeonWolf said:

I'd go with a Dorsal Turret on Kavil over the Ion Cannon Turret. ICT does a max of 1 damage and from my experience doesn't reliably ionize even a small base ship.

Good call 3 dice side arc it probably much better then a 4 dice ion. What upgrade should I add as I feel 9 point bid is too much

13 minutes ago, Dengars Toilet Paper said:

What upgrade should I add as I feel 9 point bid is too much

BOMBS

3 minutes ago, Dengars Toilet Paper said:

Good call 3 dice side arc it probably much better then a 4 dice ion. What upgrade should I add as I feel 9 point bid is too much

If you don't care about a bid at all you could give Kavil some Proton Torpedoes. If you want a bid you could always drop the Ion Cannon Turret on Nym to another Dorsal Turret, or drop it completely. I would also change the Ablative Plating on Nym to a Shield Upgrade for a couple reasons. First, Nym can postpone a bomb from detonating so he shouldn't be worried about damage from bombs and second, you can (probably) use the extra shield to recharge the Bomblet Generator. How about something like this?

Captain Nym (52)
Expert Handling (4)
Dorsal Turret (4)
Bomblet Generator (5)
Shield Upgrade (4)
Havoc (4)
Trajectory Simulator (3)
“Genius” (0)

Kavil (42)
Expert Handling (2)
Dorsal Turret (4)
Proton Torpedoes (9)
Han Solo (4)
R4 Astromech (2)

Old Teroch (56)
Fearless (3)

Total: 198

View in Yet Another Squad Builder 2.0

1 hour ago, NeonWolf said:

If you don't care about a bid at all you could give Kavil some Proton Torpedoes. If you want a bid you could always drop the Ion Cannon Turret on Nym to another Dorsal Turret, or drop it completely. I would also change the Ablative Plating on Nym to a Shield Upgrade for a couple reasons. First, Nym can postpone a bomb from detonating so he shouldn't be worried about damage from bombs and second, you can (probably) use the extra shield to recharge the Bomblet Generator. How about something like this?

Captain Nym (52)
Expert Handling (4)
Dorsal Turret (4)
Bomblet Generator (5)
Shield Upgrade (4)
Havoc (4)
Trajectory Simulator (3)
“Genius” (0)

Kavil (42)
Expert Handling (2)
Dorsal Turret (4)
Proton Torpedoes (9)
Han Solo (4)
R4 Astromech (2)

Old Teroch (56)
Fearless (3)

Total: 198

View in Yet Another Squad Builder 2.0

Could work but the reason I have the plating is for genius. It allows me to move and drop without taking damage. Also I think Ion cannon is worth it on Nym as usually you onoy get one page through with 3 dice anyway do for 2 more point I think it's worth Ion cannon. Protons is a good idea but with Kavil when you engage you should be trying to have him on the outside with his turret arc and not face on, so I feel it would only give me bad habits ahem playing him. I thought about swapping Old T out with Cobra. What about this:

Looks good

(52) Captain Nym
(4) Havoc
(4) Expert Handling
(3) Trajectory Simulator
(5) Bomblet Generator
(0) "Genius"
(6) Ion Cannon Turret
(4) Ablative Plating
Points 78

(42) Kavil
(2) R4 Astromech
(4) Han Solo
(4) Dorsal Turret
(2) Expert Handling
Points 54

(50) Talonbane Cobra
(3) Fearless
(8) Afterburners
Points 61

Total points: 193

With a 7 point bid Cobra should move last letting him boost into R1 with AB and get fearless triggering.

The strategy I will try first leave the asteroids in a formation that will allow a trajectory simulator bomb to be throw and allow the biggest area denial. Second place nym in a position that will allow him to place the bomb within 2 rounds, then meet up with the other two who will strat in the corner together. Keeping Kavil shooting in is key and with Han Gunner he can keep barrel rolling to be in the best position. Cobra wants to be at R1 or R3 then 3 speed manover then boost into R1.

Kavil with full mod proton torps is nasty. Just do it. Face on he does 4 dice, flank him he does 3/4 dice.

Kavils ability works out his front arc now too.

I was creating a similar list, but giving nym squad leader and teroch proton torps so i get two full mod torps at i5.

First post in a loooong time but this list drew me back from lurking. I dig it but I agree kavil usually wants protorps. Its more about having a threat at range 3. That way hes throwing 4 dice everywhere except frontal at range 2. It basically turns him into your heavy hitter.

That said I haven't flown him without so I'm curious what your experiences are with that exact build?

I have limited experience with 2.0 since just returning but I'm actually getting ready to play a game within the hour running guri/kavil/cobra and now after reading this topic I'm considering cloaking device over protorps. This change would give 4 def for each ship at R3 for no easy target and allow kavil to be a bit less predictable while getting R2 easier for his turret, not to mention R4 AM and devices have good synergy here.

Nym I have no clue.. left before he was printed and haven't picked up the ship yet although its next on my list. I have plenty of theory here but my first impressions of 8th is that bombers took a hard nerf. I'd love any advice on how to use nym. \

Anyway not much help but thanks for bringing me back and GL.

22 minutes ago, Carnor Rex said:

First post in a loooong time but this list drew me back from lurking. I dig it but I agree kavil usually wants protorps. Its more about having a threat at range 3. That way hes throwing 4 dice everywhere except frontal at range 2. It basically turns him into your heavy hitter.

I'd be curious to see your Cobra/Guri/Kavil list and to know how it does.

OP- I apologize for the off topic man, although kavil is inspired by your concept so ty.

Kavil — Y-Wing 42
Expert Handling 2
Dorsal Turret 4
Han Solo 4
R4 Astromech 2
Cloaking Device 5
Ship Total: 59

Guri — StarViper 62
Predator 2
Advanced Sensors 8
Ship Total: 72

Talonbane Cobra — Kihraxz Fighter 50
Predator 2
Shield Upgrade 6
Afterburners 8
Ship Total: 66

Total- 197

Well I won pretty handily. God Guri is just a ridiculous beast now in 2.0. Best ship I've ever flown.

TBC is also mucho improved and afterburners on him are sick.

Kavil again incredibly good although this I knew from experience. Didn't miss the protorps but I'm also torn on cloaking. It worked out great (didn't fail in planning phase) which allowed me to gain R1 quickly and elusively without getting shot up. After that kavil ended the game with a charge as I never wanted to cloak again. So far every game I've played I found myself wishing I'd taken contraband cybernetics and/or inertial dampeners though so note to self- GET SOME.

Opponent was a mini swarm and brath (again I was shocked at how much better he is- good thing guri is still better). My bid was super weak since I'm not familiar with the new PS of ships yet but it was enough.. this time. He said hes bidding at least 10 next time he plays.

Changes- consider dropping CD and EH. Make TBC fatter because hes worth it now. If points are there make guri fatter too. Drop both predators (mostly extraneous imo), possibly for trick shots and/or outmaneuver. If I'm gonna work to line up pred I'll work to line up trick shot instead.

Edited by Carnor Rex

@Carnor Rex Thanks for the info

Flew this:

Old Teroch (56)
Proton Torpedoes (9)

Kavil (42)
Expert Handling (2)
Dorsal Turret (4)
Proton Torpedoes (9)
Han Solo (4)
R4 Astromech (2)

Captain Nym (52)
Squad Leader (4)
Dorsal Turret (4)
Bomblet Generator (5)
Havoc (4)
Trajectory Simulator (3)
“Genius” (0)

Total: 200

Pretty nasty alpha. Bomblet plus two full modded double torps.

First game was super close vs double phantoms and mini tie swarm. bombed three tie fighters for 1 damage each, then torped two off the board. Whisper and Echo did some good damage on Kavil. It was a dance after that round, kavil finally died, then Teroch boosted while Nym coordinated a barrel focus to Teroch to get range 1 of Echo, dropping Echo to 2 hull left. Next round Nym moved and geniused a bomblet on Echo and whisper. Nym took lots of damage and had 2 hull remaining. Teroch boosted into Echo face and finished her off, Whisper finished Nym on last round, causing me to lose. Teroch was awesome with I5 coordinate from Nym.

Second game was against Triple Reapers (all named reapers with the crew of Sloane, Deathtroopers, Vader,0-0-0,7th Sister). This was tough. They spread out and came from three directions. Teroch Torped Vizier for 4 damage, Kavil did some to Vermeil and took a lot as well. Feroph had Deathtroopers and came in hot, eating a bomblet but stopping Nym from Coordinating, and Kavil from Han-ing, all while keeping Sloane active for rerolls. Nym ate a bunch of damage. I got Terochs second torp off on Vizier bringing him to 1 hull, but Vermeil got Teroch. Nym double bomblet Vermeil for 3 damage. Kavil got behind Feroph and Torped him twice to kill him, while Vermeil finished Nym. It was 2 hull Vermeil vs 3 hull Kavil. A barrel into range 2 and Han gunner finished Vermeil. Man, that was tough. Sloane and Deathtroopers is no joke. Kavil was mvp in this match, pretty much doing all the damage on both Vermeil and Feroph.

Weaknesses of list: No bid, so I5's like WHisper,Redline,Luke,etc you will have a hard time getting locks. Bonus though is threat of bomblets can keep them from flanking thanks to Nyms ability. I think all higher PS arc dodgers like Whisper,Soontir,Redline can be tough for this list. This list also has two 1 agility ships that take damage from any ship on the board, so you gotta make attacks count.

Strengths: Two full modded torps at I5 is strong, and range 1 on this list isnt pretty either with Teroch and Kavil, and having an I5 coordinate from Nym is beautiful - Teroch gets to where he wants. I might try something different than Nym, just to see how it goes as he was more of just a meat shield than doing any damage other than bombs.

I also have been tinkering with Nym and Kavil, but I made a full ordnance list

Captain Nym (52)
Fearless (3)
Dorsal Turret (4)
Seismic Charges (3)
Proton Bombs (5)
Havoc (4)
Trajectory Simulator (3)
“Genius” (0)

Kavil (42)
Expert Handling (2)
Dorsal Turret (4)
Proton Torpedoes (9)
Han Solo (4)
R4 Astromech (2)

Dalan Oberos (48)
Marksmanship (1)
Proton Torpedoes (9)
R3 Astromech (3)
Electronic Baffle (2)

Total: 200

View in Yet Another Squad Builder 2.0

8 hours ago, Carnor Rex said:

OP- I apologize for the off topic man, although kavil is inspired by your concept so ty.

Kavil — Y-Wing 42
Expert Handling 2
Dorsal Turret 4
Han Solo 4
R4 Astromech 2
Cloaking Device 5
Ship Total: 59

Guri — StarViper 62
Predator 2
Advanced Sensors 8
Ship Total: 72

Talonbane Cobra — Kihraxz Fighter 50
Predator 2
Shield Upgrade 6
Afterburners 8
Ship Total: 66

Total- 197

He said hes bidding at least 10 next time he plays.

But my game with nym and Kavil/Cobra, Nym made them roll 8 dice then got shredded with 3 3 dice attacks modded with focus against 1 agility. Kavil and Cobra pulled a cluch win thanks to moving last. I really like the idea of trying Guri in this list as it could work, the problem you could have however is when my opponent saw my list he went for the biggest or easiest target(both of which was nym) if you switch to Guri I feel if played wrong 1 agility on the Y wing can get shredded like cheese. I would probably swap a couple of things personally:

Maybe this?

(42) Kavil
(2) R4 Astromech
(4) Han Solo
(2) Expert Handling
(4) Dorsal Turret
Points 54

(50) Talonbane Cobra
(5) Contraband Cybernetics
(3) Fearless
(8) Afterburners
Points 66

(62) Guri
(8) Advanced Sensors
(2) Predator
Points 72

Total points: 192

At I5 you want the biggest bid ever! At i6 their are only 7 ships to compete with but i5 is massive. I have tried to make it so the more agility it has the more points on them as it rewards the player less if they go for a easier target. Adv Sens on Guri can give him a cc affect with Cobra.

52 minutes ago, flooze said:

I also have been tinkering with Nym and Kavil, but I made a full ordnance list

Captain Nym (52)
Fearless (3)
Dorsal Turret (4)
Seismic Charges (3)
Proton Bombs (5)
Havoc (4)
Trajectory Simulator (3)
“Genius” (0)

Kavil (42)
Expert Handling (2)
Dorsal Turret (4)
Proton Torpedoes (9)
Han Solo (4)
R4 Astromech (2)

Dalan Oberos (48)
Marksmanship (1)
Proton Torpedoes (9)
R3 Astromech (3)
Electronic Baffle (2)

Total: 200

View in Yet Another Squad Builder 2.0

Personally I feel like putting a proton torps on a 3 attack ship isn't worth it as you are paying 9 points for 1 extra dice and no range bonus (it's good but it's a large portion of your list) did you feel you get value when you have flown torps with 3 attack ships in the past? (with oe without this list)

I haven't flown it yet, so you may be right and it's not worth putting protorps on dalan. But when I see what the X-Wing do with protorps, yes I feel it's worth it.

No defense bonus. Extra crit. Overwhelming the defense dice.

7 hours ago, Dengars Toilet Paper said:

But my game with nym and Kavil/Cobra, Nym made them roll 8 dice then got shredded with 3 3 dice attacks modded with focus against 1 agility. Kavil and Cobra pulled a cluch win thanks to moving last. I really like the idea of trying Guri in this list as it could work, the problem you could have however is when my opponent saw my list he went for the biggest or easiest target(both of which was nym) if you switch to Guri I feel if played wrong 1 agility on the Y wing can get shredded like cheese. I would probably swap a couple of things personally:

That was pretty much my thoughts too and why I tried out cloaking device. After brainstorming last night and considering this I might just try it again actually. Having 3-4 greens and becoming [potentially] less predictable is probably worth 5 pts even a t 1 use only. And it did work out perfect this time.

It seems nym would be targeted in every list if thats the case. But is his job to actually engage or just to control by area denial and bait n switch?

7 hours ago, Dengars Toilet Paper said:

Maybe this?

(42) Kavil
(2) R4 Astromech
(4) Han Solo
(2) Expert Handling
(4) Dorsal Turret
Points 54

(50) Talonbane Cobra
(5) Contraband Cybernetics
(3) Fearless
(8) Afterburners
Points 66

(62) Guri
(8) Advanced Sensors
(2) Predator
Points 72

Total points: 192

At I5 you want the biggest bid ever! At i6 their are only 7 ships to compete with but i5 is massive. I have tried to make it so the more agility it has the more points on them as it rewards the player less if they go for a easier target. Adv Sens on Guri can give him a cc affect with Cobra.

Your right of course. My group has just come back to xwing a couple weeks ago so bidding is back to scratch initially as we relearn the game. In other words we over estimated the new balancing.

On your list I like it. I don't think expert handling is necessary though. I'm gonna drop it for trick shot. In this version those changes bring you to 190. Its too bad they changed inertial dampeners to be so harsh.. I missed that initially.

22 hours ago, Carnor Rex said:

That was pretty much my thoughts too and why I tried out cloaking device. After brainstorming last night and considering this I might just try it again actually. Having 3-4 greens and becoming [potentially] less predictable is probably worth 5 pts even a t 1 use only. And it did work out perfect this time.

It seems nym would be targeted in every list if thats the case. But is his job to actually engage or just to control by area denial and bait n switch?

Your right of course. My group has just come back to xwing a couple weeks ago so bidding is back to scratch initially as we relearn the game. In other words we over estimated the new balancing.

On your list I like it. I don't think expert handling is necessary though. I'm gonna drop it for trick shot. In this version those changes bring you to 190. Its too bad they changed inertial dampeners to be so harsh.. I missed that initially.

Expert handling is super important as it let's your barell roll and get Han gunners focus!

I have gone 18/7 with this list, the only thing i have not figured out is the opening strategy against alpha strike lists.

Bombs away

(42) Kavil
(2) R4 Astromech
(2) Expert Handling
(4) Dorsal Turret
(4) Han Solo
(3) Seismic Charges
Points 57

(52) Captain Nym
(4) Expert Handling
(4) Dorsal Turret
(4) Havoc
(3) Trajectory Simulator
(0) "Genius"
(4) Ablative Plating
(5) Bomblet Generator
Points 76

(36) Torkil Mux
(12) Moldy Crow
(10) Perceptive Copilot
(5) Proton Bombs
(3) Engine Upgrade
Points 66

Total points: 199

I went with Torkil for the ability afainst Aces and Phantoms. The Perceptive Copilot because all of the Imp juke mini swarms i was encountering in my meta. The extra bombs are the key, Nym is used to steer the enemy with well placed bomblets, and people forget the Hawk has bombs.

Edited by 7suns