Imperial Cargo Ship

By chieftom22, in Star Wars: Armada

This is one of my favorite ships recently, I don't know why, it's got some simplicity to it I guess. Anyway, I couldn't find a decent 3D printable model of one, so I found a detailed 3D rendering and converted it into an .stl file to be printable. Additionally I designed the cargo piece myself (These files are available on Thingiverse for anyone to print, with credit to the original 3D rendering: https://www.thingiverse.com/thing:3170378 ). The entire process took about 4 hours to design and convert, 7 hours to print, and I rushed the painting in about 1.5 hours.

I thought the community might like this as a model to use in campaigns or for custom battles as an objective piece, perhaps a rebel raid on a stranded imperial vessel.

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That’s the most underdesigned ship I’ve ever seen... ?

But great work on brining it to life, and nice paint job. What source material is the ship from?

It's one of my new favorites too. It just seems so right for the empire in Star Wars.

Cool. Now I have a new project. Thanks for sharing.

I do really wish FFG would do some kind of campaign box set for this game. Like the core set in scale - have a ship like this, maybe two smaller freighters of some kind. Perhaps one of the 'background' ships from the fleet scene Empire Strikes Back - those have been done up as interesting enough models...

tanker6.jpg

rebel_tanker1.jpg

...for the "squadron"-scale stuff in the kit, have a bunch of smaller mission-based things. IE., mines, beacons, maybe some Z-95s, Scyks and Starvipers, maybe some R-41s...

And then a full campaign game. Not like the Corellian Conflict, but actually something with supply rules and new objectives that allow for meaningful asymmetrical gameplay - lopsided convoy raids and the like.

Heh.

A guy can dream...

@xanderf I was thinking a single model (like the imperial cargo ship) objectives pack, like Legion had priority supplies. 3 new objectives that involve the new model as a neutral ship, or something similar and the set includes upgrades that fix various small errata.

???

Just now, chieftom22 said:

@xanderf I was thinking a single model (like the imperial cargo ship) objectives pack, like Legion had priority supplies. 3 new objectives that involve the new model as a neutral ship, or something similar and the set includes upgrades that fix various small errata.

???

Oh, I'd take that, too. But I think it'd take a bit more than that to really push the game into a place where it could support asymmetrical matches that make a campaign really workable. IE., 200 pts Rebel vs 400 pts Imperial but still end up balanced by the strength of the objectives.

These sorts of ships would be awesome to use instead of the objective tokens for things like Hyperlane Raid in the CC. FFG really should have done more missions like that with freighters, cargo ships, fuel ships, etc. all serving as targets for one side to kill and the other side to protect.

I would absolutely by an objectives/scenery/space stations pack, exactly like an armada version of what Legion has. In fact, I dont know why we never got one. Armada is a miniatures game too, where is our scenery?


These sort of objective ships could even be released as standard play vessels that had the potential to influence scoring.

e.g. maybe the Imperial Cargo ship costs like 25 points and has no attack dice and no squadron value and is quite slow, but it provides an activation and has some special rule like Valuable 40 (At the end of the game, if this ship is still alive increase your score by 40-10*X points, where X = the number of damage cards on this ship.).

In a way, they'd sort of be like flotillas in that they were cheap activation padding, but unlike flotillas they'd be slower, less defensive (no scatter), would offer no ship or anti-squad dice, and couldn't push squadrons or comms net. Tactically, they could then be used to bait opponents or you could flat-out try to keep them safe, and the opponent would have interesting decisions to make about going after these point-vessels or focusing on more dangerous targets.

5 minutes ago, AllWingsStandyingBy said:


These sort of objective ships could even be released as standard play vessels that had the potential to influence scoring.

e.g. maybe the Imperial Cargo ship costs like 25 points and has no attack dice and no squadron value and is quite slow, but it provides an activation and has some special rule like Valuable 40 (At the end of the game, if this ship is still alive increase your score by 40-10*X points, where X = the number of damage cards on this ship.).

In a way, they'd sort of be like flotillas in that they were cheap activation padding, but unlike flotillas they'd be slower, less defensive (no scatter), would offer no ship or anti-squad dice, and couldn't push squadrons or comms net. Tactically, they could then be used to bait opponents or you could flat-out try to keep them safe, and the opponent would have interesting decisions to make about going after these point-vessels or focusing on more dangerous targets.

Could work, would certainly not object but honestly I’d be just as happy if it was just purely a replacement objective counter with a mini-campaign/mission. One of the things I really missed from x-wing that armada never did was the new missions that came with the box expansions.

17 minutes ago, Bakura83 said:

Could work, would certainly not object but honestly I’d be just as happy if it was just purely a replacement objective counter with a mini-campaign/mission. One of the things I really missed from x-wing that armada never did was the new missions that came with the box expansions.

'Station assault' certainly would be more interesting if the stations could move ...

2 hours ago, xanderf said:

'Station assault' certainly would be more interesting if the stations could move ...

They do in my Nose Punch Fleet.

Once.

To where you don’t want them.

?

5 hours ago, Bakura83 said:

I would absolutely by an objectives/scenery/space stations pack, exactly like an armada version of what Legion has. In fact, I dont know why we never got one. Armada is a miniatures game too, where is our scenery?

I certainly agree. I've wanted more objective/story play in both X-Wing and Armada.

Regrettably, I do have a notion about why we haven't gotten those. Particularly in X-Wing, it's all about the competitiveness. The bulk of the player base just wants to play standard matches. Wash, rinse, repeat.

I do think that Armada players are a little different in this respect, which is why Armada did get the Corellian Conflict and X-Wing did not get something similar. Still, I don't think FFG is willing to put its bets on non-standard competitive play.

13 hours ago, Mikael Hasselstein said:

Regrettably, I do have a notion about why we haven't gotten those. Particularly in X-Wing, it's all about the competitiveness. The bulk of the player base just wants to play standard matches. Wash, rinse, repeat.


This is what's killed X-Wing for me. I like the game, but I'm so sick and tired of it. 2.0 is nice, but really it's just "same s***, different day" basically. Even if all the balance issues had been much better addressed by 2.0, I think I'd still be sick and tired of the game. I mean, a person can only fly toy spaceships in circles on a 3x3 fishbowl so many times...

At least Armada has the 3x6 board and the objectives (and also much better overall balance), which go a long way to keeping the game from getting as stale (though even then we probably still all end up playing the same 3 objectives the vast majority of the time). Nevertheless, I'd still like to see more things like Corellian Conflict to try and keep the game fresh. My area loved our first few Corellian Conflicts, but it'd be nice to see a similar offering with even more tactical depth and deeper narrative play experiences (it'd also be nicer if the map mattered more than it did).

3 hours ago, AllWingsStandyingBy said:


This is what's killed X-Wing for me. I like the game, but I'm so sick and tired of it. 2.0 is nice, but really it's just "same s***, different day" basically. Even if all the balance issues had been much better addressed by 2.0, I think I'd still be sick and tired of the game. I mean, a person can only fly toy spaceships in circles on a 3x3 fishbowl so many times...

At least Armada has the 3x6 board and the objectives (and also much better overall balance), which go a long way to keeping the game from getting as stale (though even then we probably still all end up playing the same 3 objectives the vast majority of the time). Nevertheless, I'd still like to see more things like Corellian Conflict to try and keep the game fresh. My area loved our first few Corellian Conflicts, but it'd be nice to see a similar offering with even more tactical depth and deeper narrative play experiences (it'd also be nicer if the map mattered more than it did).

I hear you. When I first got into X-Wing, I attempted some creative things to stir up the pot, but found very little enthusiasm for it in the community. To their credit, FFG published some scenarios in their large-base and huge-base ships, and promoted an online engine that allowed people to post their home-brew scenarios.

But it just didn't stick. The bulk of the people simply wanted the 6-asteroid 100-point death matches. It's not X-Wing the game, it's X-Wing the player base that made it so. Again, I'm not all that sure the Armada community is significantly different.

As such, I don't think FFG is to blame for passing on such narrative-driven expansions.

But, I would certainly buy them, if they produced them.

Your 3d print is adequate and you should feel adequate.

Really. You're like, so valid my dude

Kudos on creating the model, a few posts ago I was arguing the need for a non-combatant transporter ship in the game. I can think so many scenarios going around that ship, it should be fun playing it.

You have a great detailed model however the only part I don't like about the design is the containers, they look too much like real ship containers. I wish they used the same pattern containers from GR-75 when they were designing the ship.

I'm not sure how many of you have played battle fleet gothic armada, but there is a convoy escort mode that I think could do well in armada. Basically the one side has 3 cargo ships or more and has to get a set number based upon how many there are to the other side. Obviously it would need some tweaking to be balanced but I think it'd be a nice welcome game mode to spice up armada.

I adore this ship and wholeheartedly support it being put into the game.

maybe as a mine layer.

Supply lines are an essential aspect of warfare. it would be awesome to eventually get a campaign where the rebels benefit from targeting Imperial lines and activate missions including these ships on the board.

@BlueSquadronPilot Yeah, they have taken that mode directly from Battlefleet Gothic(the tabletop game). In the tabletop scenario the size of the game (amount of points for each side) was based on the amount of transports. The interesting thing was, that the defender could spend points for upgrading the cargo ships to armed transports or replacing two of them with a heavy transport (counted as two but was much more robust). Something like that could be really cool. Alternatives would be packaging transports with a corresponding mission card which has the player field them or make them purchasable by the opponent. When you field them they become part of the enemy fleet but killing them would give a large amount of points. Thus fielding it would force the enemy to protect it.

On 10/24/2018 at 12:17 PM, xanderf said:

The Ghost from Rebels actually looked rather like that in the episode "Secret Cargo". the ship had been fitted out with external fuel pods so it could refuel a flight of 4 Y-wings and a Taylander Shuttle.

which would make that ship from ESB more interesting, since it could well be a more general cargo mover to which fuel pods had been mounted instead of cargo containers. the Star Wars equivilent of those "Colonial Movers" ships from BSG

15 hours ago, mithril2098 said:

The Ghost from Rebels actually looked rather like that in the episode "Secret Cargo". the ship had been fitted out with external fuel pods so it could refuel a flight of 4 Y-wings and a Taylander Shuttle.

which would make that ship from ESB more interesting, since it could well be a more general cargo mover to which fuel pods had been mounted instead of cargo containers. the Star Wars equivilent of those "Colonial Movers" ships from BSG

I would like to have that thing in armada too. After all the rebel fleet seems to be very nomadic and don't have access to a proper port. So I imagine they would base all the needed infrastructure and supplies on a lot of logistical support ships. Those seem to be mostly Gr-75s judging by the amount of them appearing alongside the fleet on screen. But that one is already in the game, so this ship here would be a perfect vessel for introducing more logistics and support related stuff. Getting some strategic fleet wide bonuses maybe even when they get destroyed but making them a liability on the field could be another interesting mechanic for representing logistics. The fleet just has been refueled immediately before the engagement.

personally i'd probably stick the Taylander shuttle in as the logistics ship.. we see them used by Phoenix Cell several times, and per the canon it is a cargo and passenger ship. size wise it would make a useful Flotilla ship in Armada if given the right stats.

the ESB background ships really would need some sort of establishing use as something other than blurry background things before they'd feel like a natural inclusion. like, they'd need actual official names and images.