If the Sentinel Shuttle was added to the game, and provided the below would you fly it? If not what would it take to have you fly it?
Why add it to the game? It shows up in the special edition of ANH and gets plenty of time on Rebels and would be a good way to bring a heavy shuttle to the Empire which would have the Rebels and Empire have an equal number of large ships and it could bring a host of new commander themed Crew cards from Rebels (Including Thrawn).
Sentinel Shuttle (53) 3 / 1 / 8 / 4 with the Focus, Target Lock, Reinforce, Coordinate, and Jam .
or
Sentinel Shuttle (61-65) 4 / 1 / 8 / 4 with the Focus, Target Lock, Reinforce, Coordinate, and Jam .
Upgrade slots: Missile, Cannon, Turret, Crew (3), Gunner, Mod, Title.
Maneuver Dial:
Speed 1: Blue Straight and Banks.
Speed 2: Blue Straight, White Banks, Red Turns
Speed 3: White Straight and Banks
Speed 4: White Straight
Reasoning:
Rebels gave little in terms of their loadout so went with it mostly being based on its Legends variant. The ship had 8 laser cannons, 2 Concussion Missile Launchers, 1 Ion Cannon Turret, and 2 Repeating Turrets. So I figure that a 3 dice forward with a cannon slot or a 4 dice forward with or without the cannon slot would represent the lasers fairly well, one missile slot works well and since it already has a 3 primary not tons of reason for it to need Barrage Rockets (not to mention there are better platforms for it than a shuttle), and a turret slot to well represent the turrets. Honestly, with the number of turrets it had I could see it even having a ship ability that upgrades normal turrets from a single to a bowtie arc; however, I sort of like the idea of it being a lambda that lets you rotate its rear arc too. The ship could carry 75 troopers plus its flight crew so 3 crew would represent that decently well with the gunner representing 1 of the 3 gunners that manned the turrets. I didn't find a title for the ship with a quick skim of information on the ship but all of the large ships have one so it would make sense it got one too.
In terms of costing, the 53 comes from 2 hull upgrades on the lambda and 2 points for the target lock while the higher 61-65 comes from the 2 hull upgrades and figuring the extra die to cost between 8 and 12 points.