Store champ on Sunday, looking for comments/advice on this fleet. I've tested it a bit and it seems strong. It's actually the first tournament fleet I feel confident about, which is scaring me, because I'm usually convinced I'm going to get trounced.
General plan is to deploy in relatively close proximity, MC75s flanking the flotillas and do some kind of pincer manoeuvre. The MC75s are flown rather aggressively, Bail on Turn 3. GR-75s are there to help against squadrons if possible. Shara and Friends are there to be their usual annoyances. With Bail, I'm happy to go second so I don't really have a bid.
Things I'm hesitant to change for no good reason:
- I'm trying to win with all commanders and have yet to try/win with Garm. I know there is an argument for Dodonna. Feel free to convince me.
- Exodus Fleet. It fills my heart with joy and I feel a puppy is saved every time I use it.
What I've tried/changed:
- This started as an attempt to make Tractor Beams work, but then I switched to Hardened Bulkheads since a) Tractor Beams didn't do much for this fleet and b) I kept getting rammed into oblivion/out of position.
- Also tried Slicer Tools instead of Repair Crews on one of the flotillas, but it makes the navigation more complicated and sometimes sends a GR75 way out of position, so I reverted back to double Repair Crews.
Actual questions I have and can't seem to answer by myself:
- Shoud I drop Bright Hope/Ahsoka (or something else) and switch to ACM?
- Red objective. The safe choice is Targeting Beacons, but it's boring. I tried Opening Salvo, but I feel I might be shooting myself in the foot since I only have 2 ships that can use it and might run into long-range Imperials with a less-than-ideal token suite on the MC75. At the moment I'm leaning towards Station Assault, but I've never played it (or against it). It seems like a good fit since I ideally want everything in one spot and deploying both stations next to each other does that. However I don't know how it would fare against Double Cymoon for instance, that can potentially GT both stations from long range. Other options are run-of-the-mill Most Wanted or Advanced Gunnery, since I don't think anyone wants to eat a Bail MC75 double front arc on turn 3.
- In a Meta that skews towards large ships, I'm not sure the 10 points in Hardened Bulkheads is the best investment. However, I did have a couple of test games where a small roadblock gave me problems, so I'm wary of that. It's not like this slot can be used for anything else anyway.
- Is there a hard counter to this that I should prepare for?
Thanks for your input!
Name: McDoubleDouble
Faction: Rebel
Commander: Garm Bel Iblis
Assault: Station Assault
Defense: Planetary Ion Cannon
Navigation: Solar Corona
MC75 Ordnance Cruiser (100)
• Garm Bel Iblis (25)
• Lando Carissian (4)
• Ordnance Experts (4)
• Hardend Bulkheads (5)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
• External Racks (3)
• Mon Calamari Exodus Fleet (5)
= 158 Points
MC75 Ordnance Cruiser (100)
• Bail Organa (7)
• Ordnance Experts (4)
• Hardend Bulkheads (5)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
• External Racks (3)
• Mon Calamari Exodus Fleet (5)
= 136 Points
GR-75 Medium Transports (18)
• Ahsoka Tano (2)
• Repair Crews (4)
• Bright Hope (2)
= 24 Points
GR-75 Medium Transports (18)
• Hondo Ohnaka (2)
• Repair Crews (4)
= 24 Points
Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
• 2 x A-wing Squadron (22)
= 55 Points
Total Points: 399