Prepared for the Worst

By zooeyglass, in Arkham Horror: The Card Game

https://www.fantasyflightgames.com/en/news/2018/10/22/prepared-for-the-worst/

Here's an article Peter and I wrote for FFG about deckbuilding. It's aimed squarely at newer players, who've maybe got a couple of games under their belts but are new to deckbuilding and want a way of approaching that or just breaking down the steps to it. Hope you like it, friends!

This looks like a pretty great resource for new players, as you say. It'll be handy to be able to link to this when we get the occasional thread asking for help from a new player overwhelmed by deckbuilding, rather than having to rehash the same posts and give contradictory answers.

On 10/23/2018 at 12:52 PM, Allonym said:

This looks like a pretty great resource for new players, as you say. It'll be handy to be able to link to this when we get the occasional thread asking for help from a new player overwhelmed by deckbuilding, rather than having to rehash the same posts and give contradictory answers.

Thanks Allonym, nice of you to say. Turns out I saw two ArkhamDB decks recently providing a similar discussion of starting out or transitioning from core to core + deluxe so hopefully this will help too!

Great article. The strength of AH LCG is that it is less dependant on hardcore deck building then the excellent LotR, but make NO mistake in order to beat a specific scenario you need to tune your deck in detail.

AH eats from both walls really. Because thanks to the Campaign system your deck building is limited once you start a cycle, but at the other hand you are free to choose whatever you want in order to get that victory when playing for a win in a seperate adventure

We witnessed that in our 4 player Dunwich campaign with the Country Express and train ride to Dunwich. We failed and died 2 times in a fast and terrible way. So for our next session we agreed to try once more and if it doesn’t succeed take the loss and continue with all punishment involved... BUT before continuing with a loss we will play first with complete other tuned decks and even investigators to beat this thing.

You see having Harrisson the soldier tank along with what is supposed to be a quick fast paced clue hunt is not ideal...

tldr: super solo/coop LCG.

SUPERB game design.