Scum & Villainy Summary
Real X-Wing has been out for a little while so I have decided to go ahead and do a quick faction breakdown. Ignoring many ships & pilots that don't interest me. Just gonna take a ship at a time, write up a few notes, and suggest some stuff because its fun to talk about. So first to categorize by "general" archetype with very brief definitions that you probably wont agree with...of course most ships fit into multiple categories depending on what they have equipped but I am bucketing them here as it might be useful for new players building lists. Depending on cost you can sort of mix and match these building blocks. Just try to stick to the formula of building your list with the end game in mind bringing at least 1 closer with some distractions or if your not bringing a reliable closer bring more ships! When in doubt just use Boba+ anything. As always some of this is probably wrong, sub-optimal, or not in line with individual player preferences.
Archetypes
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Closers: Ships that can win the end game for you. Protect them and get them to the end game.
- Boba Fett
- Fenn Rau
- Guri
-
Bruisers: Offensive Firepower that can't be ignored and has to be dealt with.
- Kavil
- Dengar
- Kimogilias: Torani, Dalan, Executioner
- Bossk
- Zuckuss
- Koshka Frost
- Krassis Trelix
- Talonbane Cobra
- Graz
- Jostero
- IG88A/B/C/D
-
Control: Similar to Bruisers in that they can't be ignored but rely more on taking options away from your opponent than they do raw damage. Scum is uniquely adept at being able to fit multiples of these ships into lists.
- Palob
- Old T
- 4-LOM
- Quadjumpers
- Latts Razzi
- Y-Wing + Ion Turret
- Viktor Hel
- Dace Bonearm
- Contracted Scout
- Assaj/Ketsu
-
AOE/Bombers: Effective at circle strafing your opponent from indirect angles with a turret or laying down bombs and devices for extra damage outside of combat.
- Scrugg: Nym, Sol, Lok
- Lancer: Assaj, Ketsu, Sabine Ren
- YT-1300: Han, Lando, L337, Freighter
- Emon Azzameen
- Constable Zuvio
-
Support: Offer Coordinated actions, Rerolls, or Shared Tokens. Anything with a Crew upgrade can fit this category.
- Lando Escape Craft
- L337
- Serissu
- IG88A
- Drea Renthal Y-Wing
- Kath Scarlet
- Manaroo
-
Swarm or Mini Swarm Pieces: Low Init Blockers that scale with strength in numbers. Also great filler. Full swarms supported by Drea or Kath.
- Cartel Spacer / Tansarii Vets
- Binayre Pirates / Black Sun
- Quadjumpers ( Jakku Runners )
- Fang Zealous Recruits
- Black Sun Enforcer
- Cartel Marauders
-
Random Filler: Form Mid Init Generic Pairs/Mini Swarms or little distractions that can help complete a list
- Inaldra
- Sunny Bounder
- Black Sun Assassins
- Skull Squadrons
- Black Sun Ace
Fundamentals:
-
Boba:
- Talent: Debri Gambit, Fearless
- Crew: IG88D, 000, Perceptive Co-Pilot
- Device: Proton, Seismic
- Illicit: Rigged Cargo, Contraband Cybernetics, Inertial Dampeners
- Title: Marauder, Slave 1, Andrasta
- Gunner: Han Solo
-
Fenn:
- Talent: Fearless, Predator
- Torpedo: Proton
-
Old Teroch:
- Talent: Fearless, Predator, Crackshot, Bid
-
Guri:
- Talent: Predator, Debri Gambit
- Sensor: Advanced Sensors, Collision Detector
- Modification: Afterburners
-
Kavil:
- Talent: Expert Handling, Trickshot
- Turret: Dorsal, Ion Turret
- Torpedo: Proton
- Astromech: R4
- Gunner: Han Solo, Veteran Turret Gunner
- Illicit: Contraband Cybernetics, Inertial Dampeners
-
Palob:
- Talent: Debri Gambit, Trickshot, Squad Leader
- Crew: 000, IG88D, Lando, Informant
- Title: Moldy Crow
- Modification: Engine Upgrade
-
4LOM:
- Sensor: Advanced Sensors
- Illicit: Rigged Cargo Shoot, Contraband Cybernetics
-
Drea Renthal:
- Talent: Expert Handling
- Turret: Dorsal, Ion
- Astromech: R4
-
Jakku Gunrunners:
- Crew: Ketsu Onyo
- Device: Proton, Seismic
- Modification: Afterburners
-
Talonbane Cobra or Graz or Jostero:
- Talent: Predator, Fearless, Crackshot
- Missile: Proton Rockets
- Modification: Afterburners
- Illicit: Contraband Cybernetics, Inertial
-
IG88A:
- Talent: Elusive, Predator, Juke
- Sensor: Advanced, Collision Detector, Trajectory Sim
- Device: Proton, Seismic
- Illicit: Rigged Cargo Shoot, Contraband Cybernetics
-
Escape Craft Lando/L337:
- Crew: Tactical Officer
-
Serissu or Inaldra
- Secondary: HLC or Proton
-
Han or Lando YT1300
- Talent: Trickshot
- Crew: 000, IG88D, Lando
- Illicit: Rigged Cargo
- Gunner: Han Gunner, Hotshot Gunner
- Title: Landos Falcon
-
Kimogilia:
- Talent: Predator, Crackshot
- Torpedo: Proton
- Missile: Cluster
- Astromech: R3, R5-P8
- Illicit: Rigged Cargo Shoot, Contraband Cybernetics, Intertial
-
Nym:
- Talent: Expert Handling, Trickshot
- Turret: Ion, Dorsal
- Device: Proton, Seismic
- Title: Havoc
- Sensor: Trajectory, Advanced Sensor
- Astro: Genius
- Modification: Ablative Plating
-
Moralo Eval:
- Crew: Boba Fett
-
Sabine Wren
- Crew: IG88D, 000, Maul
- Illicit: Contraband Cybernetics, Rigged Cargo
- Title: Shadowcaster
-
Binayre Pirate or Black Sun Soldier
- Talent: Crackshot
- Missile: Homing
-
Crymorah Goon or Hired Gun
- Turret: Ion
Above is just an inventory of decent options. Dont equip all that stuff at once usually.
Favorite Build So Far: Fenn Rau, Kavil, Old Teroch
Next time i'll breakdown Rebels or Imperials. Probably Rebels.
Edited by Boom Owl