I know strange question. Avoiding TLDR, I'm working within list building guidelines inflicted on me.... I like all three.... I would like some opinions.
Squad A: No procket on Jake, and before anyone says "how often will you get them off?" Well every game good sir, every game. I've never had procket charges left at the end of a game using Jake. But the action economy and offensive power looks pretty good. Could even add Crackshot to AP5 for the lols.
Jake Farrell (40)
Crack Shot (1)
Sabine Wren (38)
Debris Gambit (2)
Jan Ors (42)
Trick Shot (1)
Jyn Erso (2)
Moldy Crow (12)
AP-5 (30)
Lieutenant Blount (30)
Crack Shot (1)
Total: 199
View in Yet Another Squad Builder 2.0
Squad B: Prockets are in! But lose a few crackshots and Blount drops to a PS1 Z with homing missile. Advantage: PS1 Z = better blocker, and auto damage is cool. This seems to have more burst damage.
Jake Farrell (40)
Crack Shot (1)
Proton Rockets (7)
Sabine Wren (38)
Debris Gambit (2)
Jan Ors (42)
Jyn Erso (2)
Moldy Crow (12)
AP-5 (30)
Bandit Squadron Pilot (23)
Homing Missiles (3)
Total: 200
View in Yet Another Squad Builder 2.0
Squad C : Looses Sabine and the Z, but gains Saw which will still provide strong offense and have double tokens for defense. Plus ability will be very useful mid game or late game. Probably will be focused down first.
Jake Farrell (40)
Crack Shot (1)
Proton Rockets (7)
Jan Ors (42)
Jyn Erso (2)
Moldy Crow (12)
AP-5 (30)
Saw Gerrera (52)
Juke (4)
Perceptive Copilot (10)
Pivot Wing (0)
Total: 200
View in Yet Another Squad Builder 2.0
Yes, the core is AP5, Jake, Jan. I really really enjoy that core trio, I'm just having issues filling the rest of the list. I needs something that can deliver strong offense as the core 3 ships are more for mid/late game. Wedge is normally in there, but list building restrictions have me without access to any PS5+ X-Wings.