Sharing is Caring (Scum Shenanigans)

By Sonikgav, in X-Wing Squad Lists

Unkar Plutt (30)
Proximity Mines (6)
Cloaking Device (5)

Latts Razzi (66)
Trick Shot (1)
Cikatro Vizago (2)
Jabba the Hutt (8)
Rigged Cargo Chute (4)
Hound’s Tooth (1)

4-LOM (49)
Elusive (3)
Advanced Sensors (8)
0-0-0 (3)
Contraband Cybernetics (5)
Mist Hunter (2)

Nashtah Pup (6)

Total: 199

Unkar cloaks, passes to 4Lom, 4lom Cloaks, passes to Latts. Latts gets a 3 Agility large ship and Jabba recharges the Illicits as needed. 4Lom and Unkar need never Decloak and still do stuff.

I think it's tricksy.

Edited by Sonikgav
1 hour ago, Sonikgav said:

4Lom and Unkar need never Decloak and still do stuff.

Don't roll an eye ball in the end phase...

Just now, Hiemfire said:

Don't roll an eye ball in the end phase...

I'm fairly certain that since 4-LOM and Unkar no longer have the Cloaking Device upgrade they don't have to roll any dice in the end phase. At least, that's what was explained to me recently.

8 minutes ago, NeonWolf said:

I'm fairly certain that since 4-LOM and Unkar no longer have the Cloaking Device upgrade they don't have to roll any dice in the end phase. At least, that's what was explained to me recently.

That seems off...

1 minute ago, Hiemfire said:

That seems off...

Yeah, I thought so too, but RAW...

Quote

· Cloaking Device

Action: Spend 1 to perform a action.

At the start of the Planning Phase, roll 1 attack die. On a result, decloak or discard your cloak token.

Since the text is on the card, if you don't have the card it doesn't apply to that ship...

1 minute ago, NeonWolf said:

Yeah, I thought so too, but RAW...

Since the text is on the card, if you don't have the card it doesn't apply to that ship...

I realize why it works, I meant this is looking like an unintended consequence of that... We'll see how long till it gets FAQed out.

I doubt it will since it was a tactic in 1.0 too, using Cikatro to swap the Cloak for another Illicit etc.

They are well aware of it

26 minutes ago, Hiemfire said:

We'll see how long till it gets FAQed out

It's been like that for a while now, counting first edition. I think until someone manages to come up with something genuinely unplayable they might leave it alone. It's hard to believe they're unaware of the combination. I've always felt stuff like this fits into the whole scum and villainy theme.

14 minutes ago, eljms said:

It's been like that for a while now, counting first edition. I think until someone manages to come up with something genuinely unplayable they might leave it alone. It's hard to believe they're unaware of the combination. I've always felt stuff like this fits into the whole scum and villainy theme.

Quadrajets are more potent and cheaper in 2.0 than in 1.0. Unkar or a Jakku Gunrunner with 4 green die throwing things around will likely catch some attention. Last thing we need is FFG doing to them what was done to our turret carriers.

19 minutes ago, Hiemfire said:

Quadrajets are more potent and cheaper in 2.0

Yeah - I agree with that but I think it's a separate issue. I personally don't want to see a meta with Quadrajet swarms in it and would have no problems with them bumping the cost up a bit. Cikatro swapping illicits around resulting in some funny situations is cool though and I haven't seen anyone doing that in a way that's super over-powered yet, just in a way that feels like it should be illegal but isn't. Rigged cargo chute on a small base ship. Cloaking devices that cloak more than one ship then don't go away. Stuff like this embellishes the scum faction in a thematic way and so long as they're keeping tabs on it to make sure nothing's too broken, long may it continue! :)

Yup the CD def works like that. This is PURE, HILARIOUS JANK. But not at all enough damage imo

1 hour ago, Greebwahn said:

Yup the CD def works like that. This is PURE, HILARIOUS JANK. But not at all enough damage imo

Oh ill admit, im relying heavily on Rocks and Latts doing as much damage as possible before being removed. Then 4Lom turns into the damage dealer and finally Unkar.

4Lom is the most likely to be replaced for more damage however.

I mean see if it works! The paper of it looks hilarioua

On 10/22/2018 at 11:40 AM, Sonikgav said:

Unkar cloaks, passes to 4Lom, 4lom Cloaks, passes to Latts. Latts gets a 3 Agility large ship and Jabba recharges the Illicits as needed. 4Lom and Unkar need never Decloak and still do stuff.

I think it's tricksy.

Im sorry--How are you passing a cloak token exactly?

23 minutes ago, BCvalor said:

Im sorry--How are you passing a cloak token exactly?

They aren't. They are passing around the Cloaking Device itself via Cik and recharging it with Jabba.

Can't underestimate a Decloaking 666 either. It's main weakness is when people get behind it, the Cloaking device gives it options.

1 hour ago, Sonikgav said:

Can't underestimate a Decloaking 666 either. It's main weakness is when people get behind it, the Cloaking device gives it options.

A 1 forwards boost or a 1 left or right barrel roll… I guess you could call those options. Better have allot of clear space if you barrel roll.

2 hours ago, Hiemfire said:

They aren't. They are passing around the Cloaking Device itself via Cik and recharging it with Jabba.

Holy crap, I never noticed that!

24 minutes ago, Hiemfire said:

A 1 forwards boost or a 1 left or right barrel roll… I guess you could call those options. Better have allot of clear space if you barrel roll.

With a 180 degree arc sometimes that little sideways movement is all you need.

Was kinda contemplating a different Pilot than Latts. Alot of the upgrades I put on because I had points but dropping to a generic and adding a 4th ship or upgrading to a better Pilot is an option.

Just now, Sonikgav said:

With a 180 degree arc sometimes that little sideways movement is all you need.

Was kinda contemplating a different Pilot than Latts. Alot of the upgrades I put on because I had points but dropping to a generic and adding a 4th ship or upgrading to a better Pilot is an option.

Depends if you value her Lock to Tractor conversion ability allot. Low Init works better if you're planning on using it as a blocking stealth freight train though.

This looked like sloppy design in 1.0, it it reads even sloppier now with the reboot. This makes me sad.

On reflection ill drop the Cannons and add the Pup to Latts. *Edits above*

Edited by Sonikgav