Interested in some options for this. It's not really intended to be full on competitive, but I'd still like it to be working decently.
4x4
TIE/sa Bomber - •Major Rhymer - 51
•Major Rhymer -
Scimitar Leader
(34)
Adv. Proton Torpedoes (6)
Barrage Rockets (6)
Proton Bombs (5)
TIE/ph Phantom - Sigma Squadron Ace - 50
Sigma Squadron Ace - (46)
Juke (4)
TIE/ph Phantom - Sigma Squadron Ace - 50
Sigma Squadron Ace - (46)
Juke (4)
TIE/ag Aggressor - •Lieutenant Kestal - 48
•Lieutenant Kestal -
Innate Deadeye
(36)
Ion Cannon Turret (6)
Barrage Rockets (6)
Total: 199/200
The Bomber and Kestal are the 2 I feel sort of unsure about. Dice variance is really the thing.
Jonas, for the early Brocket launches, was my 1st choice. But then the spike damage and area threat from Rhymer is pretty huge after that 1st salvo.
Kestal is a super ace hunter, so if you focus the Bomber, she becomes quite the nuisance after that. If you focus her, because you're afraid of what she'll do to your Super Luke, Rhymer has a chance to scoot off and reload the APTs. Either way, they're both capable of being annoying and likely draw all the aggro. If they don't, then that's great, the Phantoms aren't an easy catch.
I'm in 2 minds about how I approach with the AG/SA.... Together works alright, as being Ioned into a Proton Bomb is no fun for a little ship that's just been Barraged. But getting nuked before firing is not much fun for my 2.
The Phantoms break away, slink about on the edge of R3 and kill box anything that runs from Rhymer/Kestal. Or polish off what killed them. Hopefully. Probably fine....
I had considered dropping Soontir in for one of the two missile carriers, but I feel that ups the squishyness level of everything, and gives the opponent easier target priorities.
What would you do differently with this 4 small ship thing?
Edited by Cuz05