Imperial Toolbox?

By Cuz05, in X-Wing Squad Lists

Interested in some options for this. It's not really intended to be full on competitive, but I'd still like it to be working decently.

4x4

TIE/sa Bomber - •Major Rhymer - 51
•Major Rhymer - Scimitar Leader (34)
Adv. Proton Torpedoes (6)
Barrage Rockets (6)
Proton Bombs (5)

TIE/ph Phantom - Sigma Squadron Ace - 50
Sigma Squadron Ace - (46)
Juke (4)

TIE/ph Phantom - Sigma Squadron Ace - 50
Sigma Squadron Ace - (46)
Juke (4)

TIE/ag Aggressor - •Lieutenant Kestal - 48
•Lieutenant Kestal - Innate Deadeye (36)
Ion Cannon Turret (6)
Barrage Rockets (6)

Total: 199/200

The Bomber and Kestal are the 2 I feel sort of unsure about. Dice variance is really the thing.

Jonas, for the early Brocket launches, was my 1st choice. But then the spike damage and area threat from Rhymer is pretty huge after that 1st salvo.

Kestal is a super ace hunter, so if you focus the Bomber, she becomes quite the nuisance after that. If you focus her, because you're afraid of what she'll do to your Super Luke, Rhymer has a chance to scoot off and reload the APTs. Either way, they're both capable of being annoying and likely draw all the aggro. If they don't, then that's great, the Phantoms aren't an easy catch.

I'm in 2 minds about how I approach with the AG/SA.... Together works alright, as being Ioned into a Proton Bomb is no fun for a little ship that's just been Barraged. But getting nuked before firing is not much fun for my 2.

The Phantoms break away, slink about on the edge of R3 and kill box anything that runs from Rhymer/Kestal. Or polish off what killed them. Hopefully. Probably fine....

I had considered dropping Soontir in for one of the two missile carriers, but I feel that ups the squishyness level of everything, and gives the opponent easier target priorities.

What would you do differently with this 4 small ship thing?

Edited by Cuz05

I think that Kestal only needs one weapon. With LW and 5th Bro she can still mod her shot. Cluster missiles alone then on Rhymer would provide easy shots everywhere and free up the needed points

5 hours ago, Greebwahn said:

I think that Kestal only needs one weapon. With LW and 5th Bro she can still mod her shot. Cluster missiles alone then on Rhymer would provide easy shots everywhere and free up the needed points

That's not a bad suggestion at all, and one I'd not at all considered. LW wouldn't have worked with the way I'd played them so far.....

I think that does nuke Rhymer a fair bit though, his spike damage is pretty much the only thing I have him for. He doesn't look to survive long. Jonas still fits, and makes the Clusters more appealing... though the loss of range probably means he dies without achieving a lot....

Played a couple of slightly more testing games at an FLG tonight and those 2 definitely need work. Rhymers APTs did some healthy damage, but he only just pulled his points in one game and definitely not in the other (my bad). Kestal achieved nothing, though almost entirely because of my terrible play. Facing all but 1 medium/large bases is not her forte... But it probably wouldnt have mattered, given the choices I gave her :D

The Phantoms are not to be messed with! They are fierce! However, reducing the threat to them is paramount, so their teammates need to be threatening. But then the other just pop if you look too hard at them.

If the whole enemy list guns for the Phantoms, I'm now less confident of keeping them out of the way for long, and far more concerned with their late game survival. So, if they are drawing all the attention, the other half of the list has to be able to hit hard and fast.... Like APT Rhymer did, till I killed him with incompetence...

Kestal then... hmmm.

....Ok! Lots of food for thought but suddenly I realise I'm just typing it out as I think and I could go on forever.

Appreciate the feedback. You've given me a different way to look at them entirely!

P.S. What weapon would you put on Kestal? The ability is brilliant and Fifth Bro should help that along nicely. Just ICT or Brockets on her and Rhymer still fits, dropping the bomb.

I'm tempted to just treat her as a fixed arc fighter, for the novelty. Bait a bit harder with Phantoms and risk it for a biscuit.

Edited by Cuz05

Any list which starts with two Juke Sigmas is probably off to a good start.

Quote

Lord Marbury: You know, there are some marvelous flu remedies known in the certain remote parts of the subcontinent. Licorice root, for instance, combined with bamboo sap and a strong shot of whiskey. Ginger root, also, mixed with, uh, citrus peel.
Bartlett: And a strong shot of whiskey?
Lord Marbury: Oh yes, of course. In fact, you can throw out the ginger root and citrus peel and still be well on your way.

I feel like I'd rather have Seismic Charges than Proton Bombs.

Kestal I've never really played with or against, but the Lone Wolf/Fifth Brother suggestion makes sense. Debris Gambit also seems solid on Aggressors, as a cheaper build, but it doesn't play well with wanting a focus token. The more I think about it, Kestal seems hard to use. She wants a focus, but can't barrel roll or rotate her arc and get one, so you'll have to line up shots well. If you're getting arc-dodged, Kestal is useless, and probably dies fast.

Hrm. If going with Jonus, you could take both him and Rhymer with Saturation Salvo, [Cluster or Barrage], Seismic Charges. Seems like a potentially scary opening volley

Here was another thought: Jonus with Barrage (and only that) for 42, along with 54 points for Deathrain in the Punisher with Trajectory Simulator, Barrage Rockets, and 1 of Proton Bombs or Seismic Charges. You're 1 point short of getting both. You'd be able to go Seismic + Ablative Armor, or Seismic on both Jonus and Deathrain. Bomblet Generator probably isn't really worth going with, but it's perhaps worth considering, since it could get reloaded for a shield, and launching bombs is a strong way for Deathrain to get action economy.

I'd definitely treat her as fixed arc. As for ICT vs Brockets, I think that that will come down to what you want her to do. Do you want her to kill aces or lock them down for someone else to kill? I don't know where I'd land.

The reason I say to scantily clad Rhymer is, as well as getting the points for 5th Bro and LW on Kes (who becomes a MEAN flanker), is so that he presents as less of a target, doing more damage over time

Thanks for the suggestions. I'm liking both a lot.

Deathrain would actually suit the way I've used them very much. Kestal isn't easy to use, needs tooling up the way @Greebwahn suggests and me changing my approach. I need to try both ideas!

Not enough table time in the world. Last night, I remembered that my favourite AdvS, Outmanoeuvre Ryad fits with 2 Juke Sigmas as well! I'd run 2 Defenders that way, to get used to the game, and actually had planned to bring in the 2 Phantoms for one, once I'd figured out how to use them....

Upgrade one Phantom to Echo, like this?

“Echo” (50)
Juke (4)

Sigma Squadron Ace (46)
Juke (4)

Major Rhymer (34)
Elusive (3)
Adv. Proton Torpedoes (6)
Barrage Rockets (6)
Proton Bombs (5)

Lieutenant Kestal (36)
Ion Cannon Turret (6)

Total: 200

View in Yet Another Squad Builder 2.0

4 hours ago, Stefan said:

Upgrade one Phantom to Echo, like this?

Another idea I like. Have not flown Echo yet... ever.... So I can imagine I need some practice there 1st or I'll be like a dog chasing my own tail. And falling off a table.