Is this Rebel Juke Squad List enough to work?
K-wing
(3) •Esege Tuketu - (81)
Barrage Rockets (6)
Perceptive Copilot (10)
Proton Bombs (5)
Advanced SLAM (3)
Hotshot Gunner (7)
A-wing
(3) •Arvel Crynyd - (40)
Juke (4)
A-wing
(3) Green Squadron Pilot - (38)
Juke (4)
A-wing
(3) Green Squadron Pilot - (38)
Juke (4)
Total: 197/200
All A-Wings would Evade and maybe Boost to a better location. Esege would Perceptive Copilot Focus. Arvel would do Arvel things and block ships (dropping the opponents defense). Esege would shoot first to drain the opponent of all its tokens using Hotshot Gunner, then the others will Juke-Attack and use Esege’s focus tokens as modifiers... Boom.
I’m not sure this would work so please let me know your thoughts.
Thanks!
Edited by CBS Ink