Graceful Ghosts

By FriendofYoda, in X-Wing Squad Lists

Just created the below as I really wanted a way to use Leia outside of just a bunch of ships. The targeting priorities here are funny with Selfless, Magva, and Kanan's ability all making a hard choice and 30 hp with reinforce backed by 2 four dice attacks seems solid. Saw and Magva might switch places with some play testing, but I can save the force for offensive mods so even with double reinforce both ships can mod their red dice. I had 4 points left so threw Zeb and HP on, HP is really just to let Kanan shoot one more time before he dies (at Init 3 I could see him getting ps killed a lot), or allowing me to ps kill an Init 3/4 ship on the odd occasion that comes up. But Kanan in general seems really over priced for what he does and in January I would love to drop Zeb and HP for a Dorsal Turret/Vet Turret Gunner on one of them for the extra shot.

Hera Syndulla — VCX-100

(76)

Selfless 3
Leia Organa 8
Saw Gerrera 8
Hull Upgrade 2
Ship Total: 97
Kanan Jarrus — VCX-100 (90)
Heightened Perception 3
“Zeb” Orrelios 1
Magva Yarro 7
Hull Upgrade 2
Ship Total: 103

Does anyone know how Leia works with Hera's ability? Are they still red maneuvers so Hera can switch it up?

2 minutes ago, FriendofYoda said:

Does anyone know how Leia works with Hera's ability? Are they still red maneuvers so Hera can switch it up?

I was gonna warn you—at least the way I read it—it effectively kills her ability for the turn. Leia makes all reds easier at the beginning of the activation phase, so by the time Hera reveals a maneuver it can’t possibly be red to switch it with.

Still not a terrible option, but if you want Leia to be at her best, look at ships with 0-stops. Quadzitucks with her has 8 pts left for other upgrades or bumping one up to Wullf or Lowhhrick. And if you’re looking to maximize a pair of ghosts you’re probably okay leaving her off.